Benedikt S. Vogler's Blog
Member Blogs
Some insights about algorithms and techniques of an isometric block world game engine are shared by Benedikt S. Vogler.
Benedikt S. Vogler's Comments
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[Blog - 07/28/2015 - 05:04]
This is a good article ...
This is a good article but I find the example you are Indiana Jones poorly chosen because it is copy a movie and make it a game . A regular design process has a base which is more vague defined because you do not want to copy something existing entirely. ...
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[Blog - 05/11/2015 - 12:56]
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[Blog - 05/04/2015 - 01:51]
I think your model can ...
I think your model can be split in macro and micro level. I 'm part of the western world game development community , the german community and now our growing city community . r n r nI am currently trying to establish some local game developer scene at my small ...
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[News - 10/16/2014 - 12:25]
I have no idea what ...
I have no idea what her background in gaming is, other than being offended by it. and not about harassment, but about her supposed gaming expertise. r n- I don 't think you have to be a backer to criticize that the bread is stale.