Benedikt S. Vogler's Blog
Benedikt S. Vogler is an independent game developer and student of media informatics.
He is the autor of Wurfel Engine and currently making the game Caveland.
You can follow him on twitter.
Some insights about algorithms and techniques of an isometric block world game engine are shared by Benedikt S. Vogler.
Benedikt S. Vogler's Comments
[Blog - 07/28/2015 - 05:04]
This is a good article ...
This is a good article but I find the example you are Indiana Jones poorly chosen because it is copy a movie and make it a game . A regular design process has a base which is more vague defined because you do not want to copy something existing entirely. ...
[Blog - 05/11/2015 - 12:56]
[Blog - 05/04/2015 - 01:51]
I think your model can ...
I think your model can be split in macro and micro level. I 'm part of the western world game development community , the german community and now our growing city community . r n r nI am currently trying to establish some local game developer scene at my small ...
[News - 10/16/2014 - 12:25]
I have no idea what ...
I have no idea what her background in gaming is, other than being offended by it. and not about harassment, but about her supposed gaming expertise. r n- I don 't think you have to be a backer to criticize that the bread is stale.