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December 17, 2018
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Benjamin Jaekle's Blog

 

Benjamin Jaekle is a human male game developer with experience in production, design, and narrative.  A graduate of Full Sail University's Game Design program, he climbs mountains, cooks delicious foods, occasionally goes for runs, and serves as Narrative Designer for Avalanche Studios in New York City.  Read his 140-character thoughts at @benjapenguin.

 

Member Blogs

Posted by Benjamin Jaekle on Sun, 01 Apr 2018 01:20:00 EDT in Design
Open worlds and sandboxes are big, scary places for narrative designers. Whatever your mechanics may be, and however your tale is told, adhering to these four basic but essential mantras will help players better engage with and understand your story.