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January 16, 2018
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Bill Borman's Blog

 

I do some game development stuff and some music stuff.

My website: http://www.nition.co

Scraps game site: http://www.scrapsgame.com

Twitter: @Nition

 

Member Blogs

Posted by Bill Borman on Thu, 15 Jun 2017 10:05:00 EDT in Business/Marketing, Console/PC, Indie
Looking through Steam game data for little-known but highly-rated games, seeing what can be found and how common it really is to have a great game that doesn't sell.


Posted by Bill Borman on Thu, 10 Sep 2015 02:20:00 EDT in Programming, Console/PC, Serious, Indie
Using Unity's SkinnedMeshRenderer to batch multiple separate moving GameObjects into a dingle draw call.


Posted by Bill Borman on Mon, 22 Dec 2014 02:36:00 EST in Design, Programming, Console/PC, Indie
Scraps is a vehicle combat game where you build your vehicle from parts, so vehicles can have all sorts of different weapon loadouts. This post goes into detail about how aiming is handled in the unique situation the game presents.


Posted by Bill Borman on Fri, 17 Jan 2014 03:53:00 EST in Programming, Console/PC, Serious, Indie
Sometimes with games (or any software really) it'll seem like there's a logical feature that the developers should add which would clearly make the game better, yet they never do. In reality, sometimes things aren't that simple internally.


Posted by Bill Borman on Thu, 09 Jan 2014 12:01:00 EST in Business/Marketing, Programming, Console/PC, Serious, Indie
I recently successfully ran Kickstarter and Greenlight campaigns for my in-development game Scraps, as an unknown games creator without a prior following. This post attempts to give a bit of insight into what worked and what maybe wasn't worth the time.



Bill Borman's Comments

Comment In: [Blog - 06/15/2017 - 10:05]

Seems to be working for ...

Seems to be working for me. Is it still broken for you

Comment In: [News - 07/26/2016 - 11:36]

Turns out the rumours were ...

Turns out the rumours were right, they did it

Comment In: [News - 09/13/2016 - 10:23]

The new Steam review changes ...

The new Steam review changes are great IMO. I 'd rather lose a few legit reviews than have other games breaking the system with fake ones. And I 'm someone who had a bunch of legitimate reviews from Kickstarter etc that are now not counted. r n r nBUT I ...

Comment In: [News - 05/16/2016 - 08:28]

That tweet from Paul Baker ...

That tweet from Paul Baker is taking about putting the author 's name in the text of the source file, not putting it as the actual filename.

Comment In: [Blog - 04/20/2016 - 12:30]

Re batching, you can sort ...

Re batching, you can sort of batch separate, moving objects in a slightly hacky way by combining them into a single SkinnedMeshRenderer and using their Transforms as bones : http://gamasutra.com/blogs/BillBorman/20150910/253274/Unity 3D Batching independently moving GameObjects into a single mesh to reduce draw calls.php

Comment In: [Blog - 02/11/2016 - 02:00]

Reminds me of the maps ...

Reminds me of the maps in Interstate '76, written on scraps of paper and napkins. See some of the images on the right here: http://www.localditch.com/interstate-76/walkthrough