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Bobby Lockhart's Blog   Expert Blogs

 

Creative Director of Important Little Games, an indie educational games studio based out of Chicago.  Currently building 'Codemancer,' a fantasy adventure game where Magic is Programming.

Follow me @bobbylox

 

Expert Blogs

Posted by Bobby Lockhart on Tue, 07 Nov 2017 12:06:00 EST in Design
There has been a little innovation in systems of conversation, but there's also been frustration in their stagnation. So here are a few notions just to get the field in motion.


Posted by Bobby Lockhart on Mon, 28 Nov 2016 09:50:00 EST in Design
First off, I acknowledge that this is the wrong question to ask. The better question is: "How can I determine how many mechanics my game should have?" This essay gives my own opinion on that question.


Posted by Bobby Lockhart on Tue, 04 Oct 2016 09:18:00 EDT in Design
What emotions are difficult to give the player? What causes players to feel the way they do? How can we, as a community of artists, reach for deeper and more complex emotions?


Posted by Bobby Lockhart on Tue, 31 May 2016 12:25:00 EDT in Programming, Serious
The idea of using simple games and apps to teach programming has come under fire. I come to its defense.


Posted by Bobby Lockhart on Mon, 27 Jul 2015 03:18:00 EDT in Business/Marketing, Console/PC
Let's look through a large dataset of game titles and see what we can find...


Posted by Bobby Lockhart on Tue, 31 Mar 2015 02:49:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
When creating proper names for fictional people, places and things in a game (or other creative endeavor), there are some tricks you can use to help your players keep them distinct and organized in their minds.



Bobby Lockhart's Comments

Comment In: [Blog - 01/09/2017 - 02:12]

Why are book adaptations so ...

Why are book adaptations so much more successful r n r nI wonder if it 's because books are linear, like films, or r n r nperhaps because books have more detail and story than the screeenwriter needs, so it becomes a matter of editing, rather than of ideation. Whereas ...

Comment In: [Blog - 01/04/2017 - 09:52]

VR is a display device, ...

VR is a display device, so it is certainly true that, just like screens or speakers, one can make good experiences without interactivity or storytelling. r n r nKoyaanisqatsi is a really great movie. It 's a more engaging experience than most games. On the other hand, I wouldn 't ...

Comment In: [Blog - 12/19/2016 - 10:48]

I gave students extra credit ...

I gave students extra credit in my Level Design course if they posted their work on their website. r n r nThe trouble I 've found with incentivizing a lot of these good practices with students is that many people 's fondest ambition is to disappear into the middle of ...

Comment In: [Blog - 11/28/2016 - 09:50]

Thanks ...

Thanks

Comment In: [News - 10/19/2016 - 04:02]

I learned that many players ...

I learned that many players would rather stab an old man in the hand and shoot him dead in a restaurant than do a treasure-hunting side-quest.

Comment In: [Blog - 10/04/2016 - 09:18]

Maybe you 're just a ...

Maybe you 're just a more emotional person than I am. I have a hard time feeling these emotions towards anything other than a real human being I agree about MMOs, but MMOs are not single-player games .