Borut Pfeifer's Expert Blogs
Haunted Temple Studios' 2nd post in an intermittent series on learning PR as an indie studio - this time on exhibiting at PAX East.
Haunted Temple Studios recently went on its first PR tour, hitting a number of major game news sites in SF to get coverage for our upcoming action-strategy game, Skulls of the Shogun. Learn what worked and what we'd do differently next time around.
I chatted with indie developers Daniel Benmergui, Deirdra Kiai, and Vince Twelve about using Kickstarter and patron-based funding for games. Also, an update on my serious game, The Unconcerned.
I go into more detail about my experiences so far using Kickstarter to help fund my serious game. I'm also happy to announce that at least 5% of royalties from sales of the game will be going to two charities.
I'm making an indie game set in Iran during the post-election riots. I've put up a page on Kickstarter & I'll detail my process using Kickstarter here.
It's so quick to add Perforce integration and Excel import/export to design tools that are used to tune large sets of data, there's really no excuse not to.
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