Bram Stolk's Blog
Bram is an INDIEvidual with a life long interest in programming. He started out in 1982 on his ZX Spectrum. Bram is the sole author of the hit game The Little Crane That Could. This title has seen over 11M downloads to date.
This is a one-man's quest on making an Open World Game, with a capital-O. "Go anywhere, and leave your permanent mark."
This is my contribution for data-points on the Indiepocalypse.
Wherein I compare my best-rated and best-selling games.
Apple's latest generation iPad Pro devices have been available for some time now.
They come with what Apple calls ProMotion technology.
But really, it's just what game developers call 120Hz display refresh.
Once implemented, games run ever so smooth.
Choosing the time step to use for your simulation is far from trivial.
There are many ways to get this wrong.
Gaffer on Games wrote the seminal article on how to fix your time step.
Here I present an alternative method with many advantages.
If your game takes a long time to build, you are simply doing it wrong.
You've most likely created a big ball of mud.
The remedy is simple: don't include header files in header files.
When a game developer gets surprised by his own creation, it is often the A.I. doing things that the developer did not see coming. When this happens, we call it Emergent Behaviour. Other surprises will come from flesh-and-blood opponents though.
Bram Stolk's Comments
[Blog - 12/12/2018 - 09:55]
I am sorry for disappointing ...
I am sorry for disappointing you, but I would like to thank you for reading and commenting. r n r nIt is not meant as a research-paper, just a presentation a little facetious, sure of a single data-point. I agree with you on Unity opening up indie dev, and the ...
[News - 04/05/2018 - 11:39]
[Blog - 01/29/2018 - 10:10]
Awesome article. I will implement ...
Awesome article. I will implement this in my engine r n r nIn your article code you have a 0.07s delay, which is 14 characters per second or so. r n r nBut in your git, you have charsPerSecond set to 30, which is double that
[News - 08/24/2012 - 10:19]
I love this chrome://tracing stuff. ...
I love this chrome://tracing stuff. Thanks for sharing r nI wrote an inline profiler that uses it for visualizing the results: r nhttps://github.com/stolk/ThreadTracer
[Blog - 04/04/2017 - 09:48]
It s common knowledge that ...
It s common knowledge that you have to record and analyze all player actions in a game from the earliest stages of its life. r n r nDo you ask the user 's permission for this r n Per Apple 's requirements r n r nHow many decline
[Blog - 03/23/2017 - 06:14]
Elder Scrolls Morrowind did this ...
Elder Scrolls Morrowind did this pretty well... r nA lot of walking, but with dangers and opportunities on your path. r nAnd if you really got bored of it, you could get transport from a Stilt Rider. r nExcellent system