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January 17, 2018
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Bram Stolk's Blog


Bram is an INDIEvidual with a life long interest in programming. He started out in 1982 on his ZX Spectrum. Bram is the sole author of the hit game The Little Crane That Could. This title has seen over 11M downloads to date.


Member Blogs

Posted by Bram Stolk on Fri, 08 Apr 2016 01:44:00 EDT in Programming
Choosing the time step to use for your simulation is far from trivial. There are many ways to get this wrong. Gaffer on Games wrote the seminal article on how to fix your time step. Here I present an alternative method with many advantages.

Posted by Bram Stolk on Thu, 10 Jul 2014 12:39:00 EDT in Programming, Console/PC, Indie
If your game takes a long time to build, you are simply doing it wrong. You've most likely created a big ball of mud. The remedy is simple: don't include header files in header files.

Posted by Bram Stolk on Wed, 15 May 2013 06:36:00 EDT in Design, Indie
When a game developer gets surprised by his own creation, it is often the A.I. doing things that the developer did not see coming. When this happens, we call it Emergent Behaviour. Other surprises will come from flesh-and-blood opponents though.

Posted by Bram Stolk on Sat, 23 Feb 2013 04:40:00 EST in Programming, Indie
Be careful how you match up the participants in an online game session, or: why 300,000km/sec is sometimes slow.

Bram Stolk's Comments

Comment In: [News - 08/24/2012 - 10:19]

I love this chrome://tracing stuff. ...

I love this chrome://tracing stuff. Thanks for sharing r nI wrote an inline profiler that uses it for visualizing the results: r n

Comment In: [Blog - 04/04/2017 - 09:48]

It s common knowledge that ...

It s common knowledge that you have to record and analyze all player actions in a game from the earliest stages of its life. r n r nDo you ask the user 's permission for this r n Per Apple 's requirements r n r nHow many decline

Comment In: [Blog - 03/23/2017 - 06:14]

Elder Scrolls Morrowind did this ...

Elder Scrolls Morrowind did this pretty well... r nA lot of walking, but with dangers and opportunities on your path. r nAnd if you really got bored of it, you could get transport from a Stilt Rider. r nExcellent system

Comment In: [Blog - 04/27/2016 - 11:30]

What, no reference to Goal ...

What, no reference to Goal Oriented Action Planning r nIt has all the desirabilities that you seek: r n r nSimple to design, easy to extend, better quality, and most of all: emergent bahaviour. r n r nCan 't go wrong with GOAP. r n r nBram

Comment In: [Blog - 03/18/2015 - 04:26]

This game is really well ...

This game is really well done. r nI must say it is very well polished, but also a great puzzle system underneath. r n r nMy question: How did you generate the levels r nAre they authored by a human, or do you have an algorithm that generates the levels, ...

Comment In: [News - 08/12/2014 - 09:16]

AAA is a vague and ...

AAA is a vague and overused term. r n r nCan you name a single AA game r nWhat are the A games and B games r n r nI think nowadays AAA just refers to budget. r nIt would be easier to just speak of 50M instead of AAA. ...