Brandon Sheffield's Blog
Brandon is director of Necrosoft Games (follow @necrosoftgames or www.necrosoftgames.com), cloistered editor of Zam.com, editor of the Game Career Guide, former editor of Game Developer magazine and Gamasutra, programmer of the Game Career Seminar at GDC and advisor to multiple conferences and competitions, including GDC, CEGC, Digital Dragons, Reboot, and Sense of Wonder Night at TGS. Currently working on Gunsport (among others) www.gunsport.tv.
In a rare roundtable, Swery, Koji Igarashi, 4gamer journalist Masatoshi Tokuoka, and Necrosoft Games' Brandon Sheffield discuss the future of the japanese game industry.
A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!
As the US closes its borders, we lose out on opportunities for cultural understanding. Because of the border closure, no US citizen can attend the Tehran Game Convention, a huge potential stepping stone in our international game development community.
Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get put to the wayside, and in this 2016 retrospective, we discuss five things that we just couldn't finish.
Can taste be learned and acquired? I think you can and should learn to discern your own sense of taste, if you want to make compelling media.
Japanese game director Swery has become a Buddhist monk. What does this mean for his games? What does becoming a monk even entail? Gamasutra finds out.
Brandon Sheffield's Comments
[News - 08/21/2017 - 04:08]
[News - 01/31/2017 - 11:18]
[Blog - 01/28/2017 - 04:50]
1 that didn 't happen ...
1 that didn 't happen https://www.washingtonpost.com/news/fact-checker/wp/2017/01/29/trumps-facile-claim-that-his-refugee-policy-is-similar-to-obama-in-2011/ r n2 I also think it wasn 't sensible to re-examine records of people who were already here in 2011 r n3 learn empathy r n r n Edit: fixed the link r n Edit 2: I sure didn 't, and I guess I ...
[News - 01/30/2017 - 09:59]
[Blog - 01/15/2017 - 09:36]
Basically, if we have money ...
Basically, if we have money in our pockets and there are no immediate deadlines, we 're working at least half time on a prototype
[Blog - 01/06/2017 - 10:11]
First, congratulations on actually getting ...
First, congratulations on actually getting the thing out, because that 's a feat in itself. But having read the postmortem, I would add a few more things to the advice column: r n r n1 Don 't make a deal for 25k if you can 't make the game for ...