Brandon Sheffield's Blog
Brandon is director of Necrosoft Games (follow @necrosoftgames or www.necrosoftgames.com), cloistered editor of Zam.com, editor of the Game Career Guide, former editor of Game Developer magazine and Gamasutra, programmer of the Game Career Seminar at GDC and advisor to multiple conferences and competitions, including GDC, CEGC, Digital Dragons, Reboot, and Sense of Wonder Night at TGS. Currently working on Gunsport (among others) www.gunsport.tv.
As the Dreamcast turns 20, we got comments from developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.
A deep dive into the creation of Gunhouse, a puzzle-meets-tower defense game, as filtered through conversations with various game developers and regular human beings like Cliff Bleszinski, Rami Ismail, and Simon Carless.
In a rare roundtable, Swery, Koji Igarashi, 4gamer journalist Masatoshi Tokuoka, and Necrosoft Games' Brandon Sheffield discuss the future of the japanese game industry.
A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!
As the US closes its borders, we lose out on opportunities for cultural understanding. Because of the border closure, no US citizen can attend the Tehran Game Convention, a huge potential stepping stone in our international game development community.
Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get put to the wayside, and in this 2016 retrospective, we discuss five things that we just couldn't finish.
Brandon Sheffield's Comments
[News - 02/15/2018 - 02:06]
1 I 'd say the ...
1 I 'd say the game industry is fine when we 're talking about the entirety of everything as a blanket term for folks outside of games. r n r n2 the harm comes when speaking of all of us contributing equally to something externally viewed as harmful - bad ...
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