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December 14, 2018
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Brandon Sheffield's Expert Blogs

Posted by Brandon Sheffield on Mon, 12 Sep 2016 02:20:00 EDT in Business/Marketing, Design, Production, Indie
Japanese game director Swery has become a Buddhist monk. What does this mean for his games? What does becoming a monk even entail? Gamasutra finds out.


Posted by Brandon Sheffield on Wed, 07 Sep 2016 07:25:00 EDT in Business/Marketing, Design, Production, Indie
As the role of publishers changes, how useful are they really, for indies? And which publishers can actually do effective marketing these days?


Posted by Brandon Sheffield on Tue, 30 Aug 2016 11:50:00 EDT in Business/Marketing, Design, Production
The original Street Fighter just turned 29. Does anyone remember it? Does anyone care? We decided to ask a bunch of game developers to find out.


Posted by Brandon Sheffield on Mon, 22 Aug 2016 01:52:00 EDT in Business/Marketing, Design, Production, Smartphone/Tablet
I spent several months among the high rollers in a free to play game. Here's what I learned from swimming with the whales.


Posted by Brandon Sheffield on Thu, 31 Mar 2016 07:15:00 EDT in
After cancelling a small Wii U project following the firing of Alison Rapp by Nintendo, the developer discusses why, and the subsequent fallout.


Posted by Brandon Sheffield on Tue, 13 Oct 2015 03:36:00 EDT in Design, Console/PC, Indie
While demoing Gunsport at the Tokyo Game Show, I got some lessons from the pros.


Necrosoft Games goes to the Tokyo Game Show as an exhibitor for the first time. The results were mixed. Is it worth the trek out for your game?


Posted by Brandon Sheffield on Fri, 24 Jul 2015 08:25:00 EDT in Design, Programming, Production, Console/PC
The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!?


Posted by Brandon Sheffield on Tue, 14 Jul 2015 04:25:00 EDT in Business/Marketing, Design
PlayStation Mobile ends tomorrow. Here are the games to get today.


Posted by Brandon Sheffield on Thu, 09 Jul 2015 04:51:00 EDT in Indie, Design, Production, Console/PC
Pseudo 3D is a bit of a lost art. How do you go about placing assets in a pseudo 3D world in the modern era? This is what we bashed our heads against.


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