Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 22, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Brandon Sheffield's Expert Blogs

A reaction to the pixel artist who is renouncing the form. Pixel art is a tool, it's a technique. Would an artist hang up his brush because people don't like oil paintings?


Posted by Brandon Sheffield on Mon, 20 Apr 2015 01:52:00 EDT in Design, Production, Indie
What is this "balance" thing you people keep going on about!?


Posted by Brandon Sheffield on Sun, 29 Mar 2015 04:47:00 EDT in Business/Marketing, Production, Console/PC, Indie
Amanita Design, makers of Samorost, Machinarium, Botanicula and others, took to a curious method to sell games in the Czech Republic: Newspaper stands.


Posted by Brandon Sheffield on Wed, 28 Jan 2015 05:27:00 EST in Console/PC, Indie, Social/Online
Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience.


Making press kits is no fun. We found that the existing software to make it easier wasn't flexible enough for us, so we created a new one, available for free, called differently.


Posted by Brandon Sheffield on Mon, 29 Dec 2014 06:10:00 EST in Business/Marketing, Production
When Xbox Live or PSN gets taken down in a DDOS attack, we all know what happens to the user experience. But what happens to developers? For us it was rather disastrous.


Gathering data on game players' interest in and knowledge of the Polish game industry.


Posted by Brandon Sheffield on Mon, 30 Dec 2013 09:02:00 EST in
Game industry veteran David Bunnett, known for his work on games like Neverwinter Nights and the Xbox exclusive Bloodwake, passed away on October 13, 2013 of heart failure.


[Previous Brandon Sheffield Blogs]