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Brenda Brathwaite's Expert Blogs

Posted by Brenda Brathwaite on Fri, 13 Mar 2009 11:11:00 EDT
Can tunnel vision hinder us as designers? What happens when we clear away our own personal fog of war?

Posted by Brenda Brathwaite on Mon, 02 Mar 2009 08:55:00 EST in Design
Struggling to find the way into your game? Consider these classic forms of conflict that allow any idea for a narrative to develop into a design.

Posted by Brenda Brathwaite on Sat, 28 Feb 2009 08:52:00 EST in Design
Should we have advertising in games? Is it an inevitable step? Would advertising absorb some of the risk and allow more people to keep their jobs?

[Previous Brenda Brathwaite Blogs]