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June 18, 2019
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Brendan LoBuglio's Blog

 

Virtual reality developer and artificial life enthusiast, currently working at FreeForm Labs!

 

Member Blogs

Posted by Brendan LoBuglio on Thu, 23 May 2019 10:14:00 EDT in Programming
Unit testing is often thought to be inapplicable to game development due to randomness, 3D interaction, and unpredictable player input. But in ElemenTerra, we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion.


Posted by Brendan LoBuglio on Tue, 07 May 2019 10:34:00 EDT in Programming, VR
We love Unreal's renderer and editor, but writing C++ is agonizingly slow. With the help of an open-source plugin, we were able to vastly improve our development speed by writing all of ElemenTerra's gameplay logic in C#!