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December 14, 2019
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Brent Arnst's Blog

 

I have been a part of the games industry since 1994. My very first entry into games was working on Ripley's Believe It or Not! The Riddle of Master Lu as a texture artist (painting, scanning and digital editing). The game was developed and published by Sanctuary Woods in 1995.

My early career was spent in Victoria B.C. at several game studios, that at the core, were extensions of the Sanctuary Woods studio. These included Disney Interactive Victoria, and InLight Entertainment. My positions included artist, animator, animation director, and designer while working in Victoria.

In 2007 I finally made my way to the much the more active games scene in Vancouver. I came over to Vancouver as a game designer for Backbone Entertainment. In 2008 I joined the Capcom Vancouver Team where I worked on Dead Rising 2, Dead Rising 2 Off the Record and Dead Rising 3. I am currently a senior designer with Capcom Vancouver.

 

Member Blogs

Posted by Brent Arnst on Fri, 01 Nov 2013 04:44:00 EDT in Design, Console/PC, Smartphone/Tablet
The following is a blog on the development of the design of the Dead Rising 3 SmartGlass Companion app. From the start to the end, how we approached it and how our approach changed as we went through development.