Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 22, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Brian Fairbanks's Blog


I'm a game developer, accessibilty evangelist, sound designer and composer. All of my experience and expertise in such areas occurred in the reverse order that they are listed.

I am designing two games around the notion of accessibility design: measures to get everyone playing your game must be woven into the central design structure of the game. 

My biggest project is Lost and Hound. It's an investigative adventure where you play as a scent tracking dog, utilising the massive amounts of information that dogs can access, yet humans can't. What you do with that information determines the outcome of each level. 

It's designed around blind accessibility, and I have an enthusiastic group of bugtesters who are helping me out with the game, who are blind. 


You can find my twitter here

The twitter account for Lost and Hound is here

The Steam page is here


Member Blogs

Posted by Brian Fairbanks on Fri, 11 Sep 2020 11:14:00 EDT in Audio, Design, Serious, Indie
Designing nonviolent games feels like we're beginning the race well behind the starting line. This article will outline solutions to solve that problem.

Posted by Brian Fairbanks on Mon, 13 May 2019 10:29:00 EDT in Audio, Design, Programming
Explicit strategies in how to design accessibility into your game's core, and all the different ways you'll benefit from doing so.

Brian Fairbanks's Comments

Comment In: [Blog - 09/11/2020 - 11:14]

This is a strange reply ...

This is a strange reply as it hinges on the premise that my article was about nonviolent games being a minority. I never said that, and it 's a point irrelevant to the article. The problem I 'm mentioning above is that one of the easiest routes to player satisfaction ...