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August 18, 2019
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Brian Fairbanks's Blog

 

I'm a game developer, accessibilty evangelist, sound designer and composer. All of my experience and expertise in such areas occurred in the reverse order that they are listed.

I am designing two games around the notion of accessibility design: measures to get everyone playing your game must be woven into the central design structure of the game. 

My biggest project is Lost and Hound. It's an investigative adventure where you play as a scent tracking dog, utilising the massive amounts of information that dogs can access, yet humans can't. What you do with that information determines the outcome of each level. 

It's designed around blind accessibility, and I have an enthusiastic group of bugtesters who are helping me out with the game, who are blind. 

 

You can find my twitter here

The twitter account for Lost and Hound is here

The Steam page is here

 

Member Blogs

Posted by Brian Fairbanks on Mon, 13 May 2019 10:29:00 EDT in Audio, Design, Programming
Explicit strategies in how to design accessibility into your game's core, and all the different ways you'll benefit from doing so.