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June 12, 2021
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Brian Sowers's Blog

 

Howdy, I'm Brian!

I'm an NC-based video game programmer with about 7 years of professional development under my belt and a part-time teacher at a local community college. I mostly work on mobile games these days, though I have experience with AAA games and game engines.

My current side projects are a sci-fi turn-based strategy game and a board game inspired by console JRPGs.

 

 

Member Blogs

Posted by Brian Sowers on Mon, 11 Jul 2016 10:41:00 EDT in Design, Programming, Production, Indie, Smartphone/Tablet
Lessons learned during the development of my latest mobile game Rocket Rascal.


Posted by Brian Sowers on Mon, 23 Mar 2015 12:31:00 EDT in Production, Indie, Smartphone/Tablet
The making of Alien Star Menace, including background, lessons learned, and lessons still to learn.



Brian Sowers's Comments

Comment In: [Blog - 11/21/2019 - 10:25]

Have you considered moving this ...

Have you considered moving this to a build pipeline step instead Doing all that hierarchy walking unparenting is going to hurt your load times unnecessarily.

Comment In: [Blog - 10/16/2019 - 11:03]

Interesting article Though there are ...

Interesting article Though there are a few important caveats worth mentioning: r n r n- The free tier for S3 buckets is time-limited 12 months , size-limited 5 GB , and bandwidth-limited 20K get requests . For all real-world scenarios, by the time you go to actually ship your game ...

Comment In: [Blog - 07/11/2016 - 10:41]

Good to see you here ...

Good to see you here Yea, it was still a little raw the last time we saw each other so I wasn 't showing it off. Hope you 're enjoying. :