Brice Morrison's Blog
Brice Morrison has been a professional game designer for 9 years and specializes in game economies and revenue. He was formerly Lead Designer at Zynga.
I’m predicting by 2020 there will be a billion dollar game where the primary way to play is with your voice. Here's the data to back it up, and how we'll get there.
Pokemon Go has the unique ability to create systemic crowds of players in real world locations. What are the components of this system, and how could it be replicated?
Meaningful choices pull at players' heart strings, making them look inside themselves. These choices are remembered as deeply emotional experiences, the moments that turn a game into art. But how do you create them?
There are simple strategies that you can use to turn online job boards into an asset for you, instead of a task that you need to trudge through. By using job boards right you can build your skills, improve your chances, and eventually get the perfect job.
Concept art is the dream job of many, and is one of the most competitive positions within the art discipline of the games industry. Learn the tools you'll need, the resources you'll find useful, and the strategies to put in the deliberate work.
What are the skills that artists use in order to do their jobs? And as my students in our career advising sessions often ask, what does their day look like?
Brice Morrison's Comments
[Blog - 02/01/2018 - 10:13]
I think this is different ...
I think this is different because the Kinect was used only for games, so after the novelty wore off the devices disappeared. It ended up being a fad. r n r nBut Alexa and Google Home are utilities - once you get them you continue using them forever for mundane ...
[Blog - 07/20/2016 - 01:03]
Great article. I too was ...
Great article. I too was very surprised by the poor usability and lack of intuitiveness of the game. But there 's another interesting aspect to this: because the game has so many unknowns, you need to talk to people to figure out how it works. Spinning the pokeball, the number ...
[News - 10/15/2014 - 02:33]
Wow, this is really a ...
Wow, this is really a blast from the past. I haven 't heard the phrase shareware in years. r n r nCongrats on finally finishing r n r nInterestingly just this year Boyhood was released, a film that took 12 years to make and is a front runner for several ...
[Blog - 07/15/2013 - 05:20]
@Abdullah and Solmaz, thanks for ...
@Abdullah and Solmaz, thanks for the feedback, Alex has a great list started with some more detailed techniques. A site I would add to his list is ConceptArt.org - going there and studying the pieces of work and see if you can reproduce them, which will help to learn different ...
[Blog - 07/01/2013 - 06:20]
Hi Andrew, glad you found ...
Hi Andrew, glad you found this useful I 'm not a traditional teacher, I 'm a Lead Designer in the industry, but I do teach students over at my site The Game Prodigy.
[Blog - 06/18/2013 - 11:58]