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February 20, 2018
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Brice Morrison's Blog   Expert Blogs

 

Brice Morrison has been a professional game designer for 9 years and specializes in game economies and revenue. He was formerly Lead Designer at Zynga.

 

Expert Blogs

Posted by Brice Morrison on Thu, 01 Feb 2018 10:13:00 EST in Business/Marketing
I’m predicting by 2020 there will be a billion dollar game where the primary way to play is with your voice. Here's the data to back it up, and how we'll get there.


Posted by Brice Morrison on Fri, 29 Jul 2016 10:37:00 EDT in Design, Smartphone/Tablet
Pokemon Go has the unique ability to create systemic crowds of players in real world locations. What are the components of this system, and how could it be replicated?


Posted by Brice Morrison on Tue, 19 Nov 2013 01:06:00 EST in Design, Console/PC, Serious, Indie
Meaningful choices pull at players' heart strings, making them look inside themselves. These choices are remembered as deeply emotional experiences, the moments that turn a game into art. But how do you create them?


Posted by Brice Morrison on Thu, 07 Nov 2013 12:19:00 EST in Design, Programming, Art
There are simple strategies that you can use to turn online job boards into an asset for you, instead of a task that you need to trudge through. By using job boards right you can build your skills, improve your chances, and eventually get the perfect job.


Posted by Brice Morrison on Mon, 22 Jul 2013 06:12:00 EDT in Art
Concept art is the dream job of many, and is one of the most competitive positions within the art discipline of the games industry. Learn the tools you'll need, the resources you'll find useful, and the strategies to put in the deliberate work.


Posted by Brice Morrison on Mon, 15 Jul 2013 05:20:00 EDT in Art
What are the skills that artists use in order to do their jobs? And as my students in our career advising sessions often ask, what does their day look like?



Brice Morrison's Comments

Comment In: [Blog - 02/01/2018 - 10:13]

I think this is different ...

I think this is different because the Kinect was used only for games, so after the novelty wore off the devices disappeared. It ended up being a fad. r n r nBut Alexa and Google Home are utilities - once you get them you continue using them forever for mundane ...

Comment In: [Blog - 07/20/2016 - 01:03]

Great article. I too was ...

Great article. I too was very surprised by the poor usability and lack of intuitiveness of the game. But there 's another interesting aspect to this: because the game has so many unknowns, you need to talk to people to figure out how it works. Spinning the pokeball, the number ...

Comment In: [News - 10/15/2014 - 02:33]

Wow, this is really a ...

Wow, this is really a blast from the past. I haven 't heard the phrase shareware in years. r n r nCongrats on finally finishing r n r nInterestingly just this year Boyhood was released, a film that took 12 years to make and is a front runner for several ...

Comment In: [Blog - 07/15/2013 - 05:20]

@Abdullah and Solmaz, thanks for ...

@Abdullah and Solmaz, thanks for the feedback, Alex has a great list started with some more detailed techniques. A site I would add to his list is ConceptArt.org - going there and studying the pieces of work and see if you can reproduce them, which will help to learn different ...

Comment In: [Blog - 07/01/2013 - 06:20]

Hi Andrew, glad you found ...

Hi Andrew, glad you found this useful I 'm not a traditional teacher, I 'm a Lead Designer in the industry, but I do teach students over at my site The Game Prodigy.

Comment In: [Blog - 06/18/2013 - 11:58]

@ Saurbh, absolutely Preparing for ...

@ Saurbh, absolutely Preparing for an interview is a great advantage. r n r n@Gary, great questions to prep for. And thanks for pointing out the unfinished sentence, I 've fixed it.