Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Brice Morrison's Expert Blogs

Posted by Brice Morrison on Mon, 08 Jul 2013 05:20:00 EDT
Waiting is a part of the job application process. And this is for almost any industry, not just games, and it is especially slow for graduates are are looking for their first big job. So what can you do about it? Here are a few techniques.

Posted by Brice Morrison on Mon, 01 Jul 2013 06:20:00 EDT
There are a few good resources online that I have found useful when looking for opportunities myself or for working with students. If you're searching for a job and don't know what studios to start with, this will get you going!

Posted by Brice Morrison on Mon, 24 Jun 2013 05:15:00 EDT
Many students ask me what kinds of engines or programming languages they should use to get started making games. Here are the best languages to get you going, from beginner all the way to expert.

Posted by Brice Morrison on Tue, 18 Jun 2013 11:58:00 EDT
So if youve gotten to this stage, congratulations! You have made fantastic progress in developing your skills, polishing your resume, earning your degree, and reaching the final boss. Now its time to really put your heart into perparing to land a job.

Posted by Brice Morrison on Tue, 11 Jun 2013 11:51:00 EDT
There are many things running through an indie or student developers mind when working on a game. But as a Lead Designer who has interviewed many applicants to different studios, I've seen that there is aspect that makes them an amateur or pro material.

Posted by Brice Morrison on Thu, 23 May 2013 08:25:00 EDT
Many students have a favorite game or a favorite game studio: Nintendo, Infinity Ward, Rockstar. However when I advise students and parents, I always make sure to tell them not to limit themselves. You should look at small studios as stepping stones.

Posted by Brice Morrison on Tue, 21 May 2013 10:22:00 EDT in Art, Console/PC
Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, theres lots of people who want to work for them. So what can you do?

Posted by Brice Morrison on Fri, 17 May 2013 10:16:00 EDT
Summer is a great opportunity to improve ones skills, learn more about your craft, and increase your odds of a game studio finding you attractive. Plus, its a lot of fun to have some time to devote to ideas that have been bouncing around in your head.

Posted by Brice Morrison on Thu, 16 May 2013 10:08:00 EDT in Design
Many students and parents believe that if they are interested in a career in games, then the best thing for them to pursue is a degree in Game Design, Game Programming, or Game Art and Animation. I share my recommendations against this thinking.

Posted by Brice Morrison on Tue, 14 May 2013 09:52:00 EDT in Design
Many students dream of being a "beta tester" or game tester, someone who plays games for a living. It sounds like the ultimate job, right? Unfortunately, as many game developers will tell you, game testing isnt all its cracked up to be.

[Previous] | [Next]