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February 25, 2020
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Brice Morrison's Comments

Comment In: [News - 02/11/2011 - 11:06]

5th Cell is an inspiration ...

5th Cell is an inspiration to other small studios. They've found their formula don't fix it if it isn't broken

Comment In: [Blog - 02/10/2011 - 03:24]

Great point a lot of ...

Great point a lot of Flash Facebook titles use mouse-only input for movement, allowing the player to click on the area for their avatar to route to.

Comment In: [Blog - 02/09/2011 - 03:19]

@Michael, I personally love having ...

@Michael, I personally love having a notepad. I've had to learn to resist the urge of everything being perfectly organized the right notepad, page, etc , but it get sthe job done. @Eric, a lot of great ideas come out of nowhere, and capturing them any way possible can be ...

Comment In: [Feature - 01/25/2011 - 04:45]

This is a true industry ...

This is a true industry challenge. I've worked at studios before where Designers were given a great deal of respect and games were immaculate as a result despite tough deadlines. I've also worked at studios where no one understood what a Designer was supposed to do and the game experiences ...

Comment In: [News - 01/24/2011 - 04:29]

Zuck has said that Facebook ...

Zuck has said that Facebook isn't having an IPO for at least a few more years. They just got 1.5B from Goldman, so they aren't hurting for cash.

Comment In: [Blog - 01/24/2011 - 01:13]

Good points, Dragon Quest is ...

Good points, Dragon Quest is much more accessible than many other RPG's. And whether or not it was a new genre with new activities like sword swiping, my impression was that Swords was very simplified, given away by things like the limited choices in armor, the fact that the player ...

Comment In: [Blog - 01/19/2011 - 02:00]

There was an interesting interview ...

There was an interesting interview with Miyamoto published about the design decisions that they went through to get where they were. And indeed, they did take lots of stuff away: http://wii.ign.com/articles/114/1140839p1.html

Comment In: [Blog - 01/18/2011 - 02:00]

Timothy, great points. Different developers ...

Timothy, great points. Different developers have different design approaches. This is just one tool that I and other developers have found to be very helpful in the the process among others. Thanks for the comment

Comment In: [Blog - 12/20/2010 - 02:00]

It is very hard to ...

It is very hard to get right, and Uncharted did a masterful job. True, being reset does break this up, but for many skilled players they were able to go through at the perfect difficulty, and they likely had the best experience of any player.

Comment In: [Blog - 12/15/2010 - 02:57]

J, though it may not ...

J, though it may not have been a two or three hour game, my point was that it focused entirely on the gameplay and not on production values, and thus was highly efficient from a dev standpoint. Here is a great graph from Danc at Lost Garden where he makes ...

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