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Bruno Patatas's Blog


Scripwriter, game designer, producer. Born on June 11, 1981, in Mirandela, Portugal.

Bruno developed his love for videogames, movies and comic books at an early age. One of his earliest memories is when he got his first ZX Spectrum with the age of six. On that microcomputer he started developing his first games, based on code samples that he found in several books and magazines.

Moving to Oporto at the age of 17, he started studying Graphic Design but by the end of the first year he decided that the course was not challenging enough and that advertising was not what he had planned for his future. Bruno eventually landed a job at Abre-te Cesamo in Senhora da Hora, Oporto. There he worked as character and environment modeller/animator  for two tv series comissioned by the Portuguese public tv channel RTP.

After that experience in an animation studio, Bruno went to Japan where he graduated in Animation at Yoyogi Animation Gakuin in Tokyo. The next years would see Bruno involved in several projects in animation and videogames.

Back to Portugal he started working at GameInvest, in charge of their internal animation studio. One year later, Bruno would become a Co-Founder of the Biodroid Entertainment Group, an independent games developer based in Lisbon, Portugal. Among key achievements he produced and directed console games, and created Replika, a cyberpunk transmedia IP that was hailed by the media as the Blade Runner of this generation. While developing the IP, Bruno secured international movies rights for Replika with acclaimed cyberpunk Director Pearry Reginald Teo.

During his career Bruno has been a frequent invited speaker at the most important Conferences in the games industry. Among others Bruno was a speaker at Game Developers Conference 2007 (presented two tutorial sessions on COLLADA) sponsored by The Khronos Group and Sony Computer Entertainment of America, Game Developers Conference 2009 and Game Developers Conference 2010. Speaker at Web3D 2007 Symposium in Perugia, Italy and invited speaker at several Universities on subjects such as COLLADA and Game Development.

Bruno is currently working as Senior Game Designer and Project Lead at Outplay Entertainment. Bruno is also starting his career as an author with his first collection of sci-fi short stories based on the Project Mercury universe to be published on Amazon and other online retailers during this Summer.

Personal website:


Member Blogs

Posted by Bruno Patatas on Sat, 19 Jan 2013 05:08:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
The pillars of what makes a dungeon crawler a great dungeon crawler.

A look at social games as one of the best things that could have happened to the games industry.

Posted by Bruno Patatas on Mon, 05 Sep 2011 10:48:00 EDT in Design
A look at videogames as a viable storytelling medium.

Posted by Bruno Patatas on Sat, 16 Jul 2011 08:32:00 EDT in Business/Marketing, Design, Production, Console/PC, Social/Online
A brief introduction to Transmedia, and how to develop a product using this new approach.

Bruno Patatas's Comments

Comment In: [News - 05/15/2014 - 05:49]

WotC seems to be right ...

WotC seems to be right on this case. The chart about halfway down with side by side rules, structure, and design comparison is pretty convincing, though my favorite is: r n Cryptozoic, itself, in its description of gameplay stated, in response to questions about the similarity, If it ain t ...

Comment In: [Blog - 07/02/2013 - 03:40]

Gamasutra comments section does never ...

Gamasutra comments section does never changes... Jesus r nF2P is here, and it will not go away. It 's a business model that will co-exist with other business models. For years that people have been saying that F2P is not a viable model and will decline. Guess what It didn ...

Comment In: [News - 04/22/2013 - 05:09]

All this thing with indie ...

All this thing with indie studios complaining about cloning lately is really getting on my nerves. Mechanics are re-used, replicated and rehashed in every game genre. We could say then that all RPG 's in the market are just ripping of Dungeons Dragons. Hell, a lot of what we now ...

Comment In: [Blog - 01/19/2013 - 05:08]

Cheers, stranger : ...

Cheers, stranger :

Comment In: [News - 10/26/2012 - 04:49]

For all you know, the ...

For all you know, the next set of desktops could be ARM-based processors. r n r nYep, and the whole visual effects, game development, etc, will work with ARM. r nIt 's amazing to see people saying that desktop/laptops are going to end. Or they will be ARM based or ...

Comment In: [News - 09/14/2012 - 02:26]

For people that love RPG ...

For people that love RPG 's, what they already describe about the game is enough to attract their attention and money . r n r nObsidian is telling as much or even more than Double Fine did with their Kickstarter.