Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 27, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Bryan Schneider's Blog

 

Hello! I'm Bryan Schneider - a "garage" solo developer looking to understand the intricacies of the games industry.

Games have always been a passion of mine since I was a child, and in my adult life I find myself wanting to pivot that passion into practice. I want to learn from the community and chronicle my endeavors from hobbyist to student to successful developer.

As a solo dev, I would obviously have a hand in every aspect of my projects from concept to prototyping, marketing, budgeting, doing the actual work of building the game and (hopefully) eventually running the business side of things as well. This in mind, there's much I need to learn and I seek the wisdom and experience of both successful and less-successful development efforts.

 

 

   NOTE: Blog entries awaiting initial Gamasutra approval.

Member Blogs

Posted by Bryan Schneider on Mon, 03 Aug 2020 11:01:00 EDT in Business/Marketing, Indie
What advantages or disadvantages are there for a small developer to crowdsource a game versus approaching an established backer?


Posted by Bryan Schneider on Tue, 21 Jul 2020 11:13:00 EDT in Business/Marketing, Serious, Indie
New developers might not have any idea how to bring an idea to a potential investor or publisher. While getting small projects out on the market via Epic Games Store or Steam is relatively easy, how should we go about bringing bigger projects to backers?



Bryan Schneider's Comments

Comment In: [Blog - 07/10/2020 - 10:52]

This is some great insight ...

This is some great insight Karl - thanks for breaking all this down. r n r nWhile full-time might be a risky proposition, I 'd be interested to see if solo development is a viable side-gig given all of this data which, to me, boils down to Do I have ...