Bryant Francis's Blog
Bryant Francis is a writer for Gamasutra.com and Community Manager for Game Developers Conference. He's previously written for Playboy.com, Zam, Geek & Sundry, and Paste Magazine, and has a background in writing and community management for web video. You can find him on Twitter @RBryant2012, or play in League of Legends as ThatRoninGuy.
In which your humble contributing editor attempts to parlay his obsession with tiny Star Wars ships into useful game design observations.
Horizon Zero Dawn's apocalypse, and the way it's told to the player, isn't just another video game setting. Here's a look at how its staggered nature creates dynamic storytelling moments worth emulating.
Christopher Kline was almost able to join us last week for our Twitch stream of BioShock, but couldn't quite make it due to a scheduling conflict. He was kind enough to share a few memories of his work on the game.
Blue Isle Studios' Valley can feel a lot like BioShock sometimes, and that's not just because it's a retro sci-fi dystopia. But by aiming a little smaller, it may succeed at some things that BioShock didn't quite land.
I chatted with TinyCo's Allen Warner about how he snuck some sly, subversive, and even thoughtful moments into Marvel's Avengers Academy.
The wildfire success of Pokemon Go may be a good argument for thinking about game systems as a language, not just an architecture for play.
Bryant Francis's Comments
[News - 03/22/2017 - 05:00]
So I just want to ...
So I just want to touch on this for a moment because one takeaway I got from the people I talked with was that most of them were delighted with how the games industry and GDC has been very welcoming to them, incidents like the one with the Jewish Facebook ...
[News - 02/17/2017 - 05:55]
Actually just gonna weigh in ...
Actually just gonna weigh in that Massive Chalice is an interesting example because it puts a lot of work into trying to get the player to care about individual units, but whether it succeeds or not sort of depends on how invested you become in the intergenerational systems. When I ...
[News - 01/31/2017 - 11:18]
[News - 01/13/2017 - 07:53]
Hi Peter, great question. Firstly, ...
Hi Peter, great question. Firstly, that isn 't exactly true. The Indigenous Games Lightning Talks session is part of GDC 's advocacy track, which can be accessed via the Expo pass, which only costs 199 at the moment. Travel/lodging would obviously increase costs for out-of-town attendees, so I can understand ...
[News - 11/30/2016 - 03:11]
Unlike Simon, I 'm FAR ...
Unlike Simon, I 'm FAR newer to the games industry, so my perspective will come from a very different point of view :p But I wanted to build on Katherine 's point is that maybe it 's worth considering for the industry to unionize in parallel with other groups by ...
[News - 09/21/2016 - 05:29]
Good point, I was trying ...
Good point, I was trying to clear up some chaff where he 's describing things in the levels, but forgot to leave a connecting thought in. Thanks for pointing that out