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October 22, 2017
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Bryant Francis's Blog   Editor Blog


Bryant Francis is a writer for and Community Manager for Game Developers Conference. He's previously written for, Zam, Geek & Sundry, and Paste Magazine, and has a background in writing and community management for web video. You can find him on Twitter @RBryant2012, or play in League of Legends as ThatRoninGuy. 


Expert Blogs

Posted by Bryant Francis on Fri, 07 Jul 2017 03:51:00 EDT in Design, Social/Online
In which your humble contributing editor attempts to parlay his obsession with tiny Star Wars ships into useful game design observations.

Posted by Bryant Francis on Wed, 24 May 2017 09:56:00 EDT in Design, Console/PC
Horizon Zero Dawn's apocalypse, and the way it's told to the player, isn't just another video game setting. Here's a look at how its staggered nature creates dynamic storytelling moments worth emulating.

Posted by Bryant Francis on Fri, 23 Sep 2016 09:30:00 EDT in Design, Console/PC
Christopher Kline was almost able to join us last week for our Twitch stream of BioShock, but couldn't quite make it due to a scheduling conflict. He was kind enough to share a few memories of his work on the game.

Posted by Bryant Francis on Fri, 16 Sep 2016 09:45:00 EDT in Design
Blue Isle Studios' Valley can feel a lot like BioShock sometimes, and that's not just because it's a retro sci-fi dystopia. But by aiming a little smaller, it may succeed at some things that BioShock didn't quite land.

Posted by Bryant Francis on Fri, 09 Sep 2016 10:04:00 EDT in Design, Smartphone/Tablet
I chatted with TinyCo's Allen Warner about how he snuck some sly, subversive, and even thoughtful moments into Marvel's Avengers Academy.

Posted by Bryant Francis on Mon, 18 Jul 2016 01:04:00 EDT in Design, Smartphone/Tablet
The wildfire success of Pokemon Go may be a good argument for thinking about game systems as a language, not just an architecture for play.

Bryant Francis's Comments

Comment In: [News - 03/22/2017 - 05:00]

So I just want to ...

So I just want to touch on this for a moment because one takeaway I got from the people I talked with was that most of them were delighted with how the games industry and GDC has been very welcoming to them, incidents like the one with the Jewish Facebook ...

Comment In: [News - 02/17/2017 - 05:55]

Actually just gonna weigh in ...

Actually just gonna weigh in that Massive Chalice is an interesting example because it puts a lot of work into trying to get the player to care about individual units, but whether it succeeds or not sort of depends on how invested you become in the intergenerational systems. When I ...

Comment In: [News - 01/31/2017 - 11:18]

I mean, that 's fair ...

I mean, that 's fair

Comment In: [News - 01/13/2017 - 07:53]

Hi Peter, great question. Firstly, ...

Hi Peter, great question. Firstly, that isn 't exactly true. The Indigenous Games Lightning Talks session is part of GDC 's advocacy track, which can be accessed via the Expo pass, which only costs 199 at the moment. Travel/lodging would obviously increase costs for out-of-town attendees, so I can understand ...

Comment In: [News - 11/30/2016 - 03:11]

Unlike Simon, I 'm FAR ...

Unlike Simon, I 'm FAR newer to the games industry, so my perspective will come from a very different point of view :p But I wanted to build on Katherine 's point is that maybe it 's worth considering for the industry to unionize in parallel with other groups by ...

Comment In: [News - 09/21/2016 - 05:29]

Good point, I was trying ...

Good point, I was trying to clear up some chaff where he 's describing things in the levels, but forgot to leave a connecting thought in. Thanks for pointing that out