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Bryant Francis's Blog   Editor Blog


Bryant Francis is a writer for and Community Manager for Game Developers Conference. He's previously written for, Zam, Geek & Sundry, and Paste Magazine, and has a background in writing and community management for web video. You can find him on Twitter @RBryant2012, or play in League of Legends as ThatRoninGuy. 


Expert Blogs

Posted by Bryant Francis on Mon, 13 Nov 2017 07:14:00 EST in Business/Marketing, Console/PC, Social/Online
There's a straight line between yesterday's MMO drop rates and today's loot boxes, but does that mean we have a gambling problem?

Posted by Bryant Francis on Mon, 30 Oct 2017 06:07:00 EDT in Design, Console/PC
Games can be political in a lot of different ways, but Wolfenstein II: The New Colossus is practically a toolbox for politically-charged narrative design.

Posted by Bryant Francis on Fri, 07 Jul 2017 03:51:00 EDT in Design, Social/Online
In which your humble contributing editor attempts to parlay his obsession with tiny Star Wars ships into useful game design observations.

Posted by Bryant Francis on Wed, 24 May 2017 09:56:00 EDT in Design, Console/PC
Horizon Zero Dawn's apocalypse, and the way it's told to the player, isn't just another video game setting. Here's a look at how its staggered nature creates dynamic storytelling moments worth emulating.

Posted by Bryant Francis on Fri, 23 Sep 2016 09:30:00 EDT in Design, Console/PC
Christopher Kline was almost able to join us last week for our Twitch stream of BioShock, but couldn't quite make it due to a scheduling conflict. He was kind enough to share a few memories of his work on the game.

Posted by Bryant Francis on Fri, 16 Sep 2016 09:45:00 EDT in Design
Blue Isle Studios' Valley can feel a lot like BioShock sometimes, and that's not just because it's a retro sci-fi dystopia. But by aiming a little smaller, it may succeed at some things that BioShock didn't quite land.

Bryant Francis's Comments

Comment In: [News - 11/02/2017 - 06:43]

Hi Scott, great question. Since ...

Hi Scott, great question. Since both this statement and the ESA 's earlier statement supporting the STEM proposal from the Trump administration were met with disdain from game developers, we did our best to dig into why again, when we wrote this, that tweet had over 200 negative replies with ...

Comment In: [News - 10/27/2017 - 05:15]

It 's also a solid ...

It 's also a solid gut punch to the idea that just because you 're American doesn 't mean you 're automatically good. Everything out of his Dad 's mouth is the kind of awful thing we 've made movie Nazis say, but rarely the Americans back home.

Comment In: [News - 03/22/2017 - 05:00]

So I just want to ...

So I just want to touch on this for a moment because one takeaway I got from the people I talked with was that most of them were delighted with how the games industry and GDC has been very welcoming to them, incidents like the one with the Jewish Facebook ...

Comment In: [News - 02/17/2017 - 05:55]

Actually just gonna weigh in ...

Actually just gonna weigh in that Massive Chalice is an interesting example because it puts a lot of work into trying to get the player to care about individual units, but whether it succeeds or not sort of depends on how invested you become in the intergenerational systems. When I ...

Comment In: [News - 01/31/2017 - 11:18]

I mean, that 's fair ...

I mean, that 's fair

Comment In: [News - 01/13/2017 - 07:53]

Hi Peter, great question. Firstly, ...

Hi Peter, great question. Firstly, that isn 't exactly true. The Indigenous Games Lightning Talks session is part of GDC 's advocacy track, which can be accessed via the Expo pass, which only costs 199 at the moment. Travel/lodging would obviously increase costs for out-of-town attendees, so I can understand ...