Burak Tezateser's Blog
I am the founder and designer of Nowhere Studios.
We have been around since 2011 and we released Monochroma in 2014.
Currently we are working on a very exciting project Circadian City, a pixel art life simulation game where you take care of your life in a big city in the day time and you build your personality in your dreams at night.
Contact me if you want to be part of our adventure or just willing to chat.
Steam profile: https://steamcommunity.com/profiles/76561198012407169/
This post is about some obvious and some hidden long term mistakes Steam is making. As a commercial product, Steam has two goals: making profits and preserving its ecosystem (aka. securing long term profits). It's failing on both.
This is a collection of guidelines for building a marketing plan of upcoming Steam Games. I am not an expert on this area but I gathered some resources to guide myself and others about the topic.
I tried to breakdown the benefits of the game industry for the rest of the economy. Categorized the current support types and suggested an action plan for governments and associations.
A look at all the available methods generating an initial cash or finding external resources for a game startup.
An analysis of challenges and opportunities fo different stakeholders in developing countries giving examples of Turkey and my own studio.
As a victim of Steam's new structure, I tried to analyze what changed in the market and how to respond.
Burak Tezateser's Comments
[Blog - 09/30/2019 - 10:29]
We all really hope they ...
We all really hope they will come up with a solution that will make everyone happy but it 's quite intense while waiting.
[Blog - 06/04/2019 - 10:39]
Well sure. Thank you indeed. ...
Well sure. Thank you indeed. If you realized I also based the whole post on the same marketing model you did. I started learning more about it after I watched your talk.
[Blog - 10/26/2016 - 02:41]
Very good read Atil. You ...
Very good read Atil. You clearly differentiated Fabric and Braid, although I still haven 't played Fabric, it 's my shame and I 'm going to play it tonight. r n r nThere are two types of designers in big companies. Game designer and level designer. Game designer work on ...
[Blog - 02/02/2016 - 01:37]
[Blog - 12/28/2015 - 01:57]
Thank you, r n r ...
Thank you, r n r nMontreal is one of the hubs I 'm thinking about moving the HQ of my business as well. Not only because of the incentives but also the great ecosystem. r n r nAs you say, a better allocation of the resources is key for a ...
[Blog - 05/12/2015 - 01:45]
Thanks r nActually when I ...
Thanks r nActually when I first got the idea of writing this article, I had the accelerators and incubation centers in my mind but as Keith says they usually don 't provide funding. Still, they can lower your spendings and help you find funding. I should definitely mention them. Probably ...