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January 24, 2018
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Burak Tezateser's Blog   Expert Blogs


I am the producer and a cofounder of Nowhere Studios in Istanbul, Turkey.

We have produced several facebook games in the past but the our most important work is Monochroma.

We released it on PC in 2014 and we are about to release it on Xbox One version in 2015.  

Currently we are developing a pipeline with specific content creation tools and customized engine for the development cinematic adventure / interactive storytelling types of games.

To keep our art team ready and busy we're taking art asset production jobs as a contractor. 

Contact me if you want to be part of our adventure or just willing to chat on similar interests.




Expert Blogs

Posted by Burak Tezateser on Mon, 28 Dec 2015 01:57:00 EST in
I tried to breakdown the benefits of the game industry for the rest of the economy. Categorized the current support types and suggested an action plan for governments and associations.

Posted by Burak Tezateser on Tue, 12 May 2015 01:45:00 EDT in Business/Marketing, Production, Indie
A look at all the available methods generating an initial cash or finding external resources for a game startup.

An analysis of challenges and opportunities fo different stakeholders in developing countries giving examples of Turkey and my own studio.

Posted by Burak Tezateser on Thu, 17 Jul 2014 04:46:00 EDT in Business/Marketing, Production, Console/PC, Indie
As a victim of Steam's new structure, I tried to analyze what changed in the market and how to respond.

Posted by Burak Tezateser on Tue, 22 Oct 2013 02:39:00 EDT in Business/Marketing
A postmortem about the Kickstarter campaign of Monochroma. Things we have done and a brief anlysis of the effects of each effort.

Burak Tezateser's Comments

Comment In: [Blog - 10/26/2016 - 02:41]

Very good read Atil. You ...

Very good read Atil. You clearly differentiated Fabric and Braid, although I still haven 't played Fabric, it 's my shame and I 'm going to play it tonight. r n r nThere are two types of designers in big companies. Game designer and level designer. Game designer work on ...

Comment In: [Blog - 02/02/2016 - 01:37]

Thank you for this good ...

Thank you for this good read Pascal. I will refer to it whenever we are stuck.

Comment In: [Blog - 12/28/2015 - 01:57]

Thank you, r n r ...

Thank you, r n r nMontreal is one of the hubs I 'm thinking about moving the HQ of my business as well. Not only because of the incentives but also the great ecosystem. r n r nAs you say, a better allocation of the resources is key for a ...

Comment In: [Blog - 05/12/2015 - 01:45]

Thanks r nActually when I ...

Thanks r nActually when I first got the idea of writing this article, I had the accelerators and incubation centers in my mind but as Keith says they usually don 't provide funding. Still, they can lower your spendings and help you find funding. I should definitely mention them. Probably ...

Comment In: [Blog - 04/13/2015 - 12:09]

Hello Wendellin, r n r ...

Hello Wendellin, r n r nYou 're right, I don 't think we have an open society. Nevertheless, the developers I met in Turkey belong to the most open-minded part of the society. r n r nI experienced a few unpleasant reactions when I tried to ask some questions to ...

Comment In: [News - 10/22/2014 - 12:49]

Your prediction was probably right ...

Your prediction was probably right even before this news. Now I 'm expecting a sale within 18 days :