Byron started his game development company Xiotex Studios in 2007 and has worked for Lionhead Studios, EA Canada, Sega Sports Interactive, Introversion, PomPom, Kuju Entertainent, Rebellion, Attractive Games, Stainless games, Mediatonic and Future Games of London.
Byron has worked on a lot of games - Football Manager, Mutant Storm Empire, Darwinia+, Multiwinia, NHL 2005, Hungry Shark Evolution and Robot Unicorn Evolution to name just a few.
You can follow Byron on twitter where he talks about the development of Caretaker and Nandos a lot: https://twitter.com/xiotex
One of the hardest things in game development, especially if you are self publishing, is deciding what price your game should be, so I opened up the debate on twitter and got some surprising results.
10 years ago I left the games industry as a full time coder to start my own game development studio. It was a brave move and I never imagined that 10 years on I'd be writing this but here I am and this is how I got here.
How I dug myself out of a depression by making a game.
An open letter to Unity, a call to wake up and save it before the train-wreck gets too bad.
After being asked a lot about doing a tutorial on Unity for people I decided to do an experiment and do it over twitter - a tweetorial.
Why I've decided not to use Unity on my console projects despite being a massive fan of it.
[Blog - 07/31/2017 - 10:27]
Odd, tried to reply to ...
Odd, tried to reply to this once already but the reply disappeared O O - attempt number two: r n r nIn a way I am asking people to pick a price based on the cover as that 's exactly what people coming to the Steam page will be asked ...
[Blog - 03/07/2017 - 10:32]
Another aspect of being an ...
Another aspect of being an indie is getting coverage anywhere is damn tough so in reality everything you do is marketing, so in a way, you 're not wrong - that 's how you survive when making games for yourself. r n r nIt 's another of the tough lessons ...
[Blog - 12/21/2015 - 01:42]
Hi Marcos - thanks for ...
Hi Marcos - thanks for taking the time to reply, I 'm not getting off the train just yet, I love Unity too much for that but until I see some real tangible changes happening and point releases becoming more and more stable the fear is going to remain.
[Blog - 01/12/2014 - 01:26]
Unity is still my first ...
Unity is still my first port of call for my own projects. Despite my fears for the early days of the console versions it 's an amazing piece of work.
[News - 07/18/2013 - 10:33]
This just seems daft, as ...
This just seems daft, as a developer I 'd much rather be funded to be exclusive rather than try to go down some strange match-funded but not really convoluted route.
[Blog - 06/28/2013 - 08:34]