Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

C Bel's Blog

 

Working as Project Manager in the industrial and retail sectors, on both business and technical aspects.

Occasionnaly Excel teacher in either academic and professionnal environnement.

Personnal interest on game developpment, artificial intelligence, math and computer science theory.

 

Member Blogs

Posted by C Bel on Tue, 13 Feb 2018 04:27:00 EST in Design, Programming, Indie
A 3D engine on MS Excel, using only excel formula. This engine is applied on a complete - yet basic - doom-like game. Rendering is made through ray casting, pixel per pixel. The exercice intend to demonstrate what can be done with formula only.



C Bel's Comments

Comment In: [Blog - 02/13/2018 - 04:27]

Sorry if the wording isn ...

Sorry if the wording isn 't natural, as it is not not my native language. r nI 'm wondering if this is interesting, and if it is clear enough for people to understand what has be done here. r nDo not hesitate to point out potential improvements