Caleb Compton's Blog
I am a Master's student in Computer Science and graduate teaching assistant by day, tabletop and video game designer by night. I write a weekly blog on all sorts of different gaming topics, including design, history, strategy and theories.
This week we put the spotlight on tabletop designer Richard Garfield, best known for designing Magic: The Gathering. We take a look at his life, his career in game design, and his game design philosophy!
In this video I go over the tools and techniques that I used to program an AI to play Pokemon Emerald!
The price of video games has held pretty steady over the last 15-20 years, and yet the cost of developing them has increased dramatically. Why is this, and is the current price of games really the best one?
This is the fourth installment of Evolution of Pokemon Design, looking at Pokemon in Diamond and Pearl. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous gens
RPGs are one of the most popular genres of games, and it all began with Dungeons and Dragons. Let's take a look at the origin of this classic game, and see how it has influenced game design and pop culture throughout the years!
These mechanics might not be obvious, but that doesn't mean they aren't important. Let's take a look at some mechanics that you probably never even knew were there!
Caleb Compton's Comments
[Blog - 08/07/2019 - 10:29]
I think there is a ...
I think there is a fine line between making a situation seem incredibly difficult, and making it seem impossible. That line can certainly shift from person to person - a situation that seems reasonable to one person might seem impossibly difficult to another. One thing that I appreciate about the ...
[Blog - 04/24/2018 - 10:38]