Caleb Compton's Blog
I am a Master's student in Computer Science and graduate teaching assistant by day, tabletop and video game designer by night. I write a weekly blog on all sorts of different gaming topics, including design, history, strategy and theories.
If you play video games at all, odds are that you've played a game that was designed by Shigeru Miyamoto. But how does he do it? Let's find out in this week's "Game Designer Spotlight", looking at the history and design philosophy of Shigeru Miyamoto.
Pokemon may seem like a simple game for kids, but it's actually a complex web of secret dimensions, alternate universes and parallel timelines. In this video I take a look at all of the evidence for the Pokemon multiverse in the main-series games!
You've probably played in a Minecraft world before, but have you ever wondered how that terrain was generated? In this video I go step by step to show you how chunks and biomes are formed, and modify the source code to show you every part of the process!
Ever wondered how games like Minecraft or No Man’s Sky create their virtual worlds? Let’s find out by programming our own procedurally generated 3D terrain from scratch!
This video discusses the design of Pokemon in the generation 7 games, Pokemon Sun and Moon. We discuss the new region, the major themes of these Pokemon, and the common design trends and motifs.
I have always been interested in virtual creatures, and I finally got a chance to make some of my own! In this video I explain the ideas behind my project, including artificial life, reinforcement learning, and genetic algorithms!
Caleb Compton's Comments
[Blog - 08/07/2019 - 10:29]
I think there is a ...
I think there is a fine line between making a situation seem incredibly difficult, and making it seem impossible. That line can certainly shift from person to person - a situation that seems reasonable to one person might seem impossibly difficult to another. One thing that I appreciate about the ...
[Blog - 04/24/2018 - 10:38]