Caleb Compton's Blog
I am a Senior Computer Science student and tutor by day, tabletop and video game designer by night. I write a weekly blog on all sorts of different gaming topics, including design, history, strategy and theories.
Everybody wants their game to be the best. Because of this, it can be tempting to add as many cool features as possible. Unfortunately, this tendency can be dangerous and even kill the game entirely. In this article we learn how to avoid feature creep
The Magic circle is a magical world that players step into when entering the world of the game. However, it is also very misunderstood from a design perspective. This article looks at some misconceptions and new ways to design games with the magic circle.
Since it was revealed that Elder Scrolls 6 was in production at E3, rumors about this game have been running wild. In this article I give my personal hopes and predictions for the next Elder Scrolls games.
When it comes to designing video games, camera position may not seem like a big deal. This article looks at how camera perspective can actually have a major effect on the design of the game, as well as how the player perceives the game.
Most people know who directed their favorite movie or wrote their favorite book, but the people who make games are often unknown. In this series I hope to spotlight some of the best game designers around starting with an all-time great, Shigeru Miyamoto
There is a field in economics known as Game Theory. This field tries to break situations down into simple mathematical models to determine what a "rational" person would do. In this article, see how game theory can be used in life and game design!
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[Blog - 04/24/2018 - 10:38]