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July 11, 2020
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Caleb Compton's Blog


I am a Master's student in Computer Science and graduate teaching assistant by day, tabletop and video game designer by night. I write a weekly blog on all sorts of different gaming topics, including design, history, strategy and theories.


Member Blogs

Posted by Caleb Compton on Tue, 07 Jul 2020 10:28:00 EDT in Business/Marketing, Design
This week we put the spotlight on tabletop designer Richard Garfield, best known for designing Magic: The Gathering. We take a look at his life, his career in game design, and his game design philosophy!

Posted by Caleb Compton on Tue, 23 Jun 2020 11:11:00 EDT in Programming, Console/PC
In this video I go over the tools and techniques that I used to program an AI to play Pokemon Emerald!

Posted by Caleb Compton on Tue, 09 Jun 2020 10:50:00 EDT in Business/Marketing
The price of video games has held pretty steady over the last 15-20 years, and yet the cost of developing them has increased dramatically. Why is this, and is the current price of games really the best one?

Posted by Caleb Compton on Tue, 26 May 2020 10:23:00 EDT in Design, Console/PC
This is the fourth installment of Evolution of Pokemon Design, looking at Pokemon in Diamond and Pearl. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous gens

Posted by Caleb Compton on Tue, 12 May 2020 10:43:00 EDT in Design
RPGs are one of the most popular genres of games, and it all began with Dungeons and Dragons. Let's take a look at the origin of this classic game, and see how it has influenced game design and pop culture throughout the years!

Posted by Caleb Compton on Tue, 28 Apr 2020 10:32:00 EDT in Design, Programming, Console/PC
These mechanics might not be obvious, but that doesn't mean they aren't important. Let's take a look at some mechanics that you probably never even knew were there!

Caleb Compton's Comments

Comment In: [Blog - 08/07/2019 - 10:29]

I think there is a ...

I think there is a fine line between making a situation seem incredibly difficult, and making it seem impossible. That line can certainly shift from person to person - a situation that seems reasonable to one person might seem impossibly difficult to another. One thing that I appreciate about the ...

Comment In: [Blog - 04/24/2018 - 10:38]

Good point When I said ...

Good point When I said real life, I mostly just meant non-game design . I 'm glad you liked the article