Caleb Compton's Member Blogs
Pokemon designs have changed a lot over the last 23 years. In this series I look at how they have evolved based on design trends, developer interviews, and technical limitations. This first entry looks at the games that started it all - generation 1.
The has been a lot of discussion around Pokemon Sword and Shield, but with so many opinions it can be hard to get the full story. This video tries to examine the evidence on both sides to find out why the National Dex was removed, and if Game Freak lied
Sid Meier once described games as "a series of interesting decisions". But how do you design interesting decisions in your game? And what are the pitfalls to avoid when trying to design interesting decisions? Lets find out!
Happy Halloween! From their ancient egyptian origins to their use in modern divination, and everything in between, today's history of game design will look at the full story of the mysterious Tarot deck.
Last week I looked at the first six dungeons in Ocarina of Time, and gave my thoughts on where they rank. This week I finish the job and rank the remaining 6!
The Legend of Zelda series is well known for their challenging and creative dungeons, and Ocarina of Time has some of the best. But how do these dungeons compare to one another? That's what I am here to find out!
Rumors around a sixth color have been around for decades, but would it really be a good idea?
With the recent mass shootings there has been a lot of talk about violent video games and their potential role in causing violent crime. In this video I break down the data and find out whether this link is real, or just rhetoric.
A look at why moral choices in games often don't feel impactful, and how they can be done better.
I sit down with the Head Designer of Vicious Circle, the newest game from Rooster Teeth. We discuss how the game came to be, and some of the lessons learned along the way!
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