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September 16, 2019
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Caleb Compton's Member Blogs

Posted by Caleb Compton on Tue, 10 Sep 2019 10:30:00 EDT in Business/Marketing
With the recent mass shootings there has been a lot of talk about violent video games and their potential role in causing violent crime. In this video I break down the data and find out whether this link is real, or just rhetoric.


Posted by Caleb Compton on Wed, 21 Aug 2019 10:35:00 EDT in Design
A look at why moral choices in games often don't feel impactful, and how they can be done better.


Posted by Caleb Compton on Mon, 12 Aug 2019 11:13:00 EDT in Business/Marketing, Design, Art, Console/PC
I sit down with the Head Designer of Vicious Circle, the newest game from Rooster Teeth. We discuss how the game came to be, and some of the lessons learned along the way!


Posted by Caleb Compton on Wed, 07 Aug 2019 10:29:00 EDT in Design, Programming, Console/PC, Social/Online
Nobody likes feeling powerless, especially in video games. If your game makes players feel this way they will often simply put it down and play something else instead. This article looks at some common causes, and potential solutions, to this problem.


Posted by Caleb Compton on Tue, 30 Jul 2019 10:26:00 EDT in
While the news loves to talk about the negative side of gaming, like gaming addiction or loot-box gambling, the positive side is rarely brought up. Games can benefit players in many ways, from improving memory to meeting new friends


Posted by Caleb Compton on Mon, 22 Jul 2019 10:20:00 EDT in Design, Serious
We've all seen bad educational games, which often come across as a poorly connected series of boring minigames. However, educational games don't have to be boring. In fact, many of the best examples can teach players without them even realizing it!


Posted by Caleb Compton on Mon, 15 Jul 2019 10:26:00 EDT in Design, Programming, Console/PC
Have you ever played a game that punished you for doing well, or went easy on you when you struggled? That's an example of Dynamic Difficulty Adjustment gone wrong. These systems are everywhere in games, and when done well you'll never know they are there


Posted by Caleb Compton on Tue, 09 Jul 2019 10:49:00 EDT in Design, Programming, Console/PC
Sometimes, in order to create the experience they want for players developers have to get a little...sneaky. This article looks at some of the hidden mechanics that developers have placed into games throughout the years.


Posted by Caleb Compton on Mon, 01 Jul 2019 10:35:00 EDT in Audio, Design, Art
Moving a character is so common in games that players and designers often take it for granted. However, while it can be tempting to use the default movement options in a game engine, designing great movement can make simply controlling a character fun


Posted by Caleb Compton on Thu, 27 Jun 2019 10:19:00 EDT in Design, Console/PC, Serious, Indie
Difficulty in games is a topic that has gotten a lot of discussion in the last few months. Are modern games too easy, or is that just what players want? Should players be able to choose difficulty, or does that dilute the gaming experience?


[More Caleb Compton Blogs]