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Caleb Compton's Member Blogs

Posted by Caleb Compton on Tue, 23 Apr 2019 10:28:00 EDT in Business/Marketing, Serious, Social/Online
Magic: The Gathering has been one of the most popular tabletop games in the world for over 25 years, but as any player can tell you it can be quite an expensive hobby. With some cards going for hundreds of dollars, how has Magic sustained this bubble?


Posted by Caleb Compton on Mon, 15 Apr 2019 10:22:00 EDT in Business/Marketing, Design
When designing a game it can be easy to get distracted and lose sight of what games are all about - the players. This article looks at the relationship between games and people and why one cannot exist without the other.


Posted by Caleb Compton on Tue, 09 Apr 2019 10:17:00 EDT in Programming
In my first game design book review I take a look at Game Programming patterns by Robert Nystrom. This book is a great resource for somebody who knows a little about programming, but wants to learn more about how to program a video game.


Virtual economies - buying and selling of digital goods in a digital marketplace - are becoming more and more common in video games of all types. This article looks at managing a major issue in these types of games - inflation.


Posted by Caleb Compton on Tue, 26 Mar 2019 01:43:00 EDT in Audio, Design, Programming, Console/PC, Serious
(Repost) If you play video games, odds are that you have slogged through countless boring tutorials. What if I told you there was a better way to teach your players than to load them with too much info? This article looks at how to teach through design.


Posted by Caleb Compton on Mon, 18 Mar 2019 02:41:00 EDT in Design
Most of the oldest board games that have been found are Race Games, and they are found all over the world. They are also incredibly popular, being played for thousands of years to the modern day. Learn the secrets of this ancient game genre!


Posted by Caleb Compton on Tue, 12 Mar 2019 10:34:00 EDT in Business/Marketing, Design, Console/PC, Serious
Incentives are one of the driving forces that shape human behavior in all areas. Whether it be business, government, or game design, learning to use incentives properly can be vitally important, and using them wrong can have disastrous consequences.


Loot boxes have been a hot-button issue over the past couple years. Players tend to hatethem, some lawmakers want to ban them, but although they have lost some popularity designers keep making them. With all this controversy, should they be made illegal?


Posted by Caleb Compton on Mon, 25 Feb 2019 10:06:00 EST in Audio, Business/Marketing, Design, Art, Console/PC
For Rempton Games' first video article we dive into the world of Persona 5. In this video I will analyze the UI, music, writing, and budget management of this game, among other aspects.


Posted by Caleb Compton on Tue, 19 Feb 2019 09:44:00 EST in Design, Console/PC, Serious
If you have ever played a competitive game, you are probably familiar with tiers. They seem to be everywhere, and can shape the competitive landscape of a game. But have you ever wondered why tiers even exist in the first place? Today, we find out why!


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