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Carl-Henrik Skarstedt's Blog

 

Normally developing games at Thunderful, with a side interest in creating and understanding games for older systems. Particularly interested in the Commodore 64 and how creating and working with modern tools can transform the experience of making games for older systems. At the moment putting in the finishing touches for Space Moguls, a tribute to one of the earliest multiplayer strategy games! Next up is not a version of Shovel Knight for Commodore 64, but likely an island exploration adventure :) What is written here is intended to focus on the side retro development rather than my full time projects.

 

Member Blogs

Posted by Carl-Henrik Skarstedt on Fri, 25 Sep 2020 10:55:00 EDT in Design, Programming, Art, Indie
A technical article describing the development of the map screen of Space Moguls for Commodore 64. The article is not reasoning why I develop Commodore 64 games, but a no code technical and design deep dive into the map screen of the title