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June 12, 2021
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Carlos Cavalcante's Blog

 

Carlos Cavalcante started his professional career in game industry six yeas ago at Manifesto Game Studio (Brazil), creating time management games for desktop platform.

In January 2012, Manifesto merged with BigHut Games, becoming an exclusive mobile games segment. As a game artist, he was responsible for creating general assets, animations and UI design for their mobile games.

In September 2013, he moved to São Paulo, working as a game artist on a casino games company during one year.

In August 2014, he went into Tapps Games to work as a game artist. Due to his professional development and passion for games and art he was assigned to assume the studio Art Direction in April 2016.

In april 2017, he went to Futureplay Games (Helsinki - Finland) to work as a Game Artist.

Contact: [email protected] / Portfolio: https://www.behance.net/carlos-cavalcante

 

 

 

Member Blogs

Posted by Carlos Cavalcante on Mon, 31 Oct 2016 11:22:00 EDT in Design, Art, Smartphone/Tablet
No meshes. No IK. Only the very basics.



Carlos Cavalcante's Comments

Comment In: [Blog - 10/31/2016 - 11:22]

Hey Alva. r n r ...

Hey Alva. r n r nThanks for your comment. r nCheck my profile for contact info :D