Carsten Germer's Blog
Our game “Pavel Piezo - Trip to the Kite Festival” has just been released for the first target platform. This postmortem is about the production of a multi-platform HTML5 game for learning languages.
By using a modified "Leitner system" to track a players behavior and learning progress within a game system, a game can react and tune any dynamic gameplay, content exposition or utilization of game mechanics.
In game design there is a kind of love-hate relationship with randomness. How about a technique that provides random outcomes but within parameters that can be influenced to fit the game design?
Earlier this year, after the game design and concept for "Pavel Piezo - Trip to the Kite Festival" were almost done and funding was secured, the crucial question had to be answered: Which game engine or programming system should be used for production?
Carsten Germer's Comments
[News - 01/15/2018 - 04:00]
From what I know, what ...
From what I know, what you call spherical narrative is not new or somehow bound to VR as a problem. r nI remember having to work with a story that progresses even when the/one participant is not actively experiencing it in an early online multiplayer adventure game in the 80s. ...
[Blog - 07/11/2017 - 10:19]
I 've played MMORPGs like ...
I 've played MMORPGs like Ultima Online, Everquest, Dark Age of Camelot, Star Wars Galaxies, World of Warcraft, Lord of the Rings Online and others and have experienced games die by exactly the mentioned reasons, the player economy breaking down to an extent where it is no longer fun to ...
[News - 03/23/2017 - 05:00]
[News - 03/22/2017 - 06:45]
Well, that seems to be ...
Well, that seems to be a cheat, not an easter egg. r n Easter egg is something the player might uncover within the game while playing the game with the usual controls for that specific game. r nEntering specific sequences of control that are not used for playing the game ...
[Blog - 03/06/2017 - 11:25]
[Blog - 02/07/2017 - 07:49]
I wholeheartedly agree with many ...
I wholeheartedly agree with many issues you mention, but this will be hard to pull off, if one wants to do it right. r n r nShort: Production cost. r n r nLonger: r nWith spendings being so high for every minute of content, nowadays, not many productions may be ...