Cassandra Khaw's Blog
Cassandra Khaw is one of those people who takes pride in the fact she's a full-time, hardcore geek. She claims to be capable of reading binary still and spends too much time rewriting her code. By day, she's a PHP programmer who moonlights as designer. By night, she's either MUDding, in a cybercafe or practicing street dance. She can also be bribed with penguins and brownies. Right now, she's webmistress and columnist for TK-Nation as well as a contributing writer at JayIsGames.
I'm also still looking for more work! So, if you feel like having a tousle-haired little Chinese girl blathering at your readers, do feel free to contact me at casshirek [at] tk-nation [dot] com for, well, whatever.
To summarize, Queens is a 2D platformer created for one of those Ludum Dare challenges; a bite-sized game done in three days and based on the theme 'domestic violence'.
Blatantly political in disposition, the Cat and the Coup is an interactive autobiographical look at a chapter in the life of Mohammed Mossadegh, the first democratically elected Prime Minister of downfall.
In a nutshell, Echo Bazaar feels like the jaunty love child of H.P Lovecraft and Terry Prachett. There's something about a game that allows you to delve into it sans a gender because of squid-faced people.
I started playing The Dream Machine about a day ago. I've only just put it down; all I can say about Cockroach's point-and-click adventure is that its bite could probably make minced titanium burgers.
The Dream Machine, in short, blows my mind.
A long overdue tribute to a nameless druid tank from World of Warcraft who taught me to value of being able to play a game sans restrictions.
Cockroach's point-and-click adventure The Dream Machine has recently been announced as one of the finalists in IGF 2011. I had the chance to interview them and ended up with a massively entertaining talk about life, programming and how long, ranty replies
Cassandra Khaw's Comments
[Blog - 02/01/2011 - 11:45]
blinks and blushes I'm glad ...
blinks and blushes I'm glad that it struck the right chord with you, especially since you're a game developer. o.o I also tend to be highly nervous about writing potentially more controversial pieces since I tend to get carried away sometimes so it's highly gratifying to see approval for this ...
[Blog - 01/06/2011 - 10:14]
[News - 12/14/2010 - 02:57]
[Blog - 12/10/2010 - 03:02]
Hey, do I hear some ...
Hey, do I hear some love and understanding :D That doth truly rocks. I have this article cross-posted onto my Destructoid blog and the developers stopped by with this to say: Hey, Cassandra - thanks for taking the time to write all this, and double thanks for taking the time ...
[Blog - 12/13/2010 - 02:21]
@everyone If you like this ...
@everyone If you like this article, please please please please please do go drop aqouli at gmail dot com a note of gratitude for it. He's awesome but does not believe it.
[Blog - 12/09/2010 - 03:11]
It's a winning example of ...
It's a winning example of the 'notgames' movement. You should check the other titles they clumped under that category if you're interested in Dinner Date. Tale of Tales, of course, are the pioneers of it all. Dinner Date feels a lot more like digital theartre to me than anything else. ...