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Catalin Marcu's Blog

 

Indie developer
Founder @ roganews.ro

I've worked for more than 10 years in the gaming industry, a big chunk of that on mobile and a smaller chunk making indie games. The biggest title I've worked on was Frozen Free Fall. Lately I'm a work at home indie developer and I co-founded roganews.ro, a news site dedicated to the Romanian Games industry.

 

Member Blogs

Whoa, please, put you pitchforks down! Just hear me out first. I'm also an indie developer and I have these dream games I'd like to work on. But when choosing something to invest time and money into, I try to be a bit more realistic. So let me tell you...


A look at the importance of press kits, how early you should have one and what it should contain.


We explain step by step how we made a simple, cheap and effective material for the eyes in Life Pictures.


Posted by Catalin Marcu on Mon, 27 Jun 2016 10:48:00 EDT in Serious, Indie, Social/Online, Business/Marketing, Console/PC
In detail analysis of the social media outreach from all channels where our game Life Pictures was announced.


Posted by Catalin Marcu on Wed, 09 Dec 2015 10:27:00 EST in Design, Console/PC, Serious, Indie, Smartphone/Tablet
This post describes my process for designing games, with practical tips that can be useful to junior game designers. The main takeaway is that game designers should be much more than the "idea guys".


Posted by Catalin Marcu on Fri, 11 Sep 2015 03:59:00 EDT in Design, Console/PC, Serious
In his paper, Jonathan Frome describes 2 player roles and 4 emotion types. I present them in my own interpretation and make a case study on how the model applies to Bloodborne.



Catalin Marcu's Comments

Comment In: [Blog - 07/14/2017 - 10:18]

Great stuff in here, Liviu ...

Great stuff in here, Liviu You guys are an inspiration and I look forward to playing the game

Comment In: [Blog - 08/11/2016 - 10:30]

Nice analysis ...

Nice analysis

Comment In: [News - 05/10/2016 - 04:04]

Great article with a lot ...

Great article with a lot of wisdom and a very balanced look at what crunch is. r n r nIn a sea of don 't do crunch because it 's bad articles, it 's a really welcome change having someone analyze things for what they are, not what they should ...

Comment In: [Blog - 12/01/2015 - 01:41]

One of the best article ...

One of the best article with game design tips I 've read in a while Congrats and thanks r n r nThe only mention I 'd have for anyone reading this is to never forget that there are always exceptions. These tips apply to 99 of the time, but since ...

Comment In: [Blog - 08/25/2014 - 06:39]

Great stuff and cute little ...

Great stuff and cute little game Congrats

Comment In: [News - 07/28/2014 - 10:01]

Ian, I don 't think ...

Ian, I don 't think you should hold off your announcement just for this reason. r n r nSome people don 't understand how a company works or have unrealistic expectations. For me, if I buy a game on Early Access it means both that I want to play it ...