Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 10, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Celia Hodent's Blog   Expert Blogs

 

Celia Hodent ​is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has over ten years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft (e.g. Rainbow 6 franchise), LucasArts (e.g. Star Wars: 1313), and as Director of UX at Epic Games (e.g. Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobile, and VR. Celia is also the founder of the Game UX Summit, advisor for the GDC UX Summit, and author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. She currently works as an independent consultant, helping studios increase the likelihood of their games to be engaging and successful.

Twitter: @CeliaHodent

website: celiahodent.com

 

Expert Blogs

As the former Director of User Experience (UX) at Epic Games, where I worked on Fortnite from 2013 to late 2017, I would like to share the different steps that were taken by the Fortnite team to build what would later become the success we now know.


Posted by Celia Hodent on Thu, 23 Mar 2017 06:07:00 EDT in Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet
Brief overview of the GDC 2017 UX summit sessions.


Posted by Celia Hodent on Mon, 01 Aug 2016 10:26:00 EDT in Design, Production, Serious
Educators interested in using video games for educational purposes should be aware of the considerable difficulties developing a fun and engaging game, and take into account the user experience (UX) as well as the principles of learning and transfer.


This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.


User Experience (UX) is becoming very trendy albeit fairly new in the video game industry, so there are still a lot of misconceptions regarding what it is (and what it's not). Here are the 5 most common misconceptions.



Celia Hodent's Comments

Comment In: [Blog - 07/23/2019 - 10:18]

Thank you so much ...

Thank you so much

Comment In: [Blog - 10/09/2017 - 10:19]

Nice article although I might ...

Nice article although I might be a bit biased in my appreciation of it p r nThank you so much for the mention, I 'm honored :D

Comment In: [Blog - 03/23/2017 - 06:07]

Thank you for your feedback, ...

Thank you for your feedback, I 'm glad you found these articles useful :

Comment In: [Blog - 08/01/2016 - 10:26]

Exactly Context and meaning, the ...

Exactly Context and meaning, the purpose : r nThat was at the core of Papert 's work.

Comment In: [Blog - 07/08/2016 - 09:58]

The UX of onboarding is ...

The UX of onboarding is indeed critical, and hard to accomplish. There are some good tips and examples in this article. : r n r nHowever, like already stated in the comments here, the learning styles concept is a myth: http://www.wired.com/2015/01/need-know-learning-styles-myth-two-minutes/ r nAlso: http://www.pbs.org/parents/expert-tips-advice/2016/03/letting-go-learning-styles/ r n r nTeaching through various ...