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June 15, 2021
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Cezar Cocias's Blog

 

I'm the Diagram Architect at Machinations. Before joining I did about 3 years of QA, which meant testing games ranging from AAA titles such as FIFA, Battlefield, or Mass Effect Andromeda as well as indie titles like Unravel 2, Fe, or Disco Elysium.

You can see me in our webinars and on the Machinations YouTube channel where we try to teach people how to use Machinations to balance their games.

 

Member Blogs

Posted by Cezar Cocias on Tue, 01 Jun 2021 12:53:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Battle Passes are looking like an established trend in F2P games, slowly substituting the older aspirations of subscription models. This article goes through the theory and then gives a hands-on example of balancing a generic battle pass.