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Chad Ata's Blog

 

Co-founder of Sheado.net, a small indie game studio of threeChad's primary role is in leading development, but as with most indies he is also involved in game design, business operations, and marketing.

The Sheado.net team started out developing photography apps on Android after which it transitioned into game development for most mobile platforms. Their titles include the virtual pet adventure game, Furdiburb, and the casual puzzle game, Eras of Alchemy

The team is currently working on their next title, a twin-stick shmup named A Quiver of Crows for PC, Mac, Linux.

 

Member Blogs

Posted by Chad Ata on Thu, 22 Sep 2016 10:00:00 EDT in Programming, Console/PC, Indie
Each development team has a variety of tools and frameworks they use for developing their games. This article covers how the Sheado.net team is making their 2D action game for Windows, Mac, and Linux.


Posted by Chad Ata on Wed, 11 Mar 2015 12:55:00 EDT in Business/Marketing, Production, Console/PC, Indie
A Quiver of Crows - an indie twin-stick shmup was greenlit after 20 days on Steam Greenlight. In this post, data and lessons are shared from the campaign.


Posted by Chad Ata on Thu, 26 Feb 2015 02:10:00 EST in Business/Marketing, Production, Console/PC, Indie
In preparation for our Steam Greenlight campaign, my team and I decided to use a Concept page as a trial run. In this post I share the data acquired and lessons learned from the brief concepts campaign.


Posted by Chad Ata on Thu, 11 Dec 2014 01:43:00 EST in Audio, Programming, Art, Console/PC, Indie, Smartphone/Tablet
Each development team has their favorite tools and frameworks they use for developing their games. This article covers how the Sheado.net team makes their cross-platform 2D games.



Chad Ata's Comments

Comment In: [Blog - 03/11/2015 - 12:55]

Thank Igor, r n r ...

Thank Igor, r n r nWe have a lot of fans from our casual mobile games, but we didn 't even mention the Greenlight to the them since we didn 't expect them to care about a twin-stick shmup. After the Greenlight, we posted about it, and as expected, nobody ...

Comment In: [Blog - 02/26/2015 - 02:10]

Good points Christiaan, r n ...

Good points Christiaan, r n r nEspecially on the subject of the disparity in NO voting between Concept and Greenlight. I guess that voting queue makes all the difference, and in a way it probably more closely reflects front page or new releases capsule performance when a game launches. This ...

Comment In: [Blog - 12/11/2014 - 01:43]

Thanks Ian Glad my first ...

Thanks Ian Glad my first article was useful