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Chris Grey's Blog   Expert Blogs


An adaptable game designer with a background in mathematics.


Expert Blogs

Posted by Chris Grey on Tue, 09 Apr 2013 01:20:00 EDT in Design, Console/PC
These are some concrete examples to illustrate how randomness influences player experience. It is a companion post to the previous post: "Emotions and Randomness - Loot Drops" Includes Ni No Kuni, Castlevania: SotN, WoW, Demon's Souls, Binding of Isaac

Posted by Chris Grey on Wed, 03 Apr 2013 06:25:00 EDT in Design, Console/PC
The math behind loot drops is not generally given much thought past a flat percentage drop rate, but the type of randomness used can greatly influence a player's emotional game experience. I'd like to bring a bit of light to these considerations.

Chris Grey's Comments

Comment In: [News - 08/07/2014 - 04:15]

GrimGrimoire on PS2 was a ...

GrimGrimoire on PS2 was a great game, too. RTS on gamepad. I love the indie scene, but the sense of history and hyperbole is pretty distorted. I get that you 're building marketing, but couldn 't you have done a tidbit of research before coming up with the tagline It ...

Comment In: [News - 04/24/2014 - 05:13]

Out of curiousity, do you ...

Out of curiousity, do you know a ballpark figure for the total ROI for the xbox brand I remember seeing that it was 1 not annualized a couple of years ago during the height of the 360, but I haven 't seen total numbers thrown around since. r n r ...

Comment In: [News - 04/29/2013 - 04:39]

I never liked the supply ...

I never liked the supply constraint argument as to why piracy isn 't theft. Money, as it stands now, is almost all electronic, much like software. No one would argue that adding a zero to your own bank account would not be theft. The argument is severe mental gymnastics to ...

Comment In: [News - 04/12/2013 - 04:28]

When the government decides to ...

When the government decides to look into deceptive business practices, you know that F2P is growing up. lol

Comment In: [Blog - 04/09/2013 - 01:20]

I agree with you on ...

I agree with you on the level a few monsters up approach. It would have encouraged much more experimentation if they 'd rubbed-banded experience for low level monsters gain more. It was too bad there were several interesting-looking monsters I wanted to try out, but I couldn 't be bothered ...

Comment In: [Blog - 04/05/2013 - 10:22]

I think the point Karl ...

I think the point Karl is making is more along the lines that economics is not a natural science. Comparing it to a natural science obscures the fact that all rules for the economy were made at some point by people, generally for some reason. r n r nThere are ...