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September 20, 2017
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Chris Pasley's Blog   Expert Blogs

 

I am a Games Director. Previously I was a Senior Producer for Majesco.  I've also been a Writer and Game Producer for Adult Swim (Cartoon Network) and Director of Games for Kongregate and Director of Games for Break Media. I have a blog at http://chrispasley.com and a novel available on Amazon. I'm also a contributing author to "Writing for Video Game Genres: From FPS to RPG".

 

Expert Blogs

Posted by Chris Pasley on Fri, 11 Jan 2013 10:56:00 EST in
A post-mortem of writing the iOS game Sci-fi Heroes.


Posted by Chris Pasley on Tue, 07 Apr 2009 09:00:00 EDT in Design
A small rant about how words should be followed with actions when debating how games "should be."


Posted by Chris Pasley on Fri, 27 Mar 2009 08:36:00 EDT in Design
A breakdown of how the multiplayer mode of Kongregate's turn-based Flash strategy game "Zening" was balanced.



Chris Pasley's Comments

Comment In: [News - 05/21/2013 - 04:54]

I was actually happy with ...

I was actually happy with the presentation, as a user of the device. My 360 is mostly used by me and my family as an entertainment center - Hulu, Netflix, movies. Only after they all go to bed do I get a chance to game. I recognize that the X1 ...

Comment In: [News - 06/17/2010 - 03:52]

I played Kinect, and it ...

I played Kinect, and it was a lot of fun. I have very little interest in the Move Sorcery seemed just like any Wii game. It brought very little new to the table, while Kinect has tons of possibilities, especially if paired with traditional controls. The 3DS is definitely a ...

Comment In: [Blog - 06/15/2010 - 09:49]

I played with Kinect, and ...

I played with Kinect, and as a 30-year old lifelong gamer I have to lay down this judgment upon it: It was a lot of fun I think we get so wrapped up in how this stuff will be able to adapt to games we already like playing that we ...

Comment In: [Blog - 04/20/2010 - 12:39]

I think designers in general ...

I think designers in general are freaking out about the metric-driven design craze more than is really warranted. The thing is, in the past, it was all just guessing, and you could do whatever you thought would be good, without very much data to back it up. This was a ...

Comment In: [News - 03/22/2010 - 08:28]

@Tim Carter Unlike a year ...

@Tim Carter Unlike a year or two ago when the money people start telling all the other game designers what they're doing now is irrelevant unless it's a Halo clone. Success breeds cloning, whether in the social scene or in traditional games.

Comment In: [Blog - 12/02/2009 - 04:01]

Great write-up, Greg Though the ...

Great write-up, Greg Though the Lit Major in me wonders if the achievement in BioShock wasn't another commentary on player agency. Won't you kindly be a good person Removing a sense of choice was what that game was all about. Though, likely not terribly effective.