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January 21, 2018
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Chris Remo's Comments

Comment In: [News - 08/16/2012 - 01:45]

It doesn 't really mean ...

It doesn 't really mean less competition for OnLive/Ouya if GameStop is still targeting platforms like tablets and online-connected TV though, right Ouya is a lot closer to those than it is to a traditional console platform, since it runs on a mobile OS.

Comment In: [News - 05/03/2012 - 04:17]

Best of luck to Steve, ...

Best of luck to Steve, Karla, and Johnnemann. I don 't think they 'll need it, though

Comment In: [Feature - 05/01/2012 - 04:15]

Also agreed. Especially since game ...

Also agreed. Especially since game studios hire employees on a rolling basis so over a three year development cycle the personnel might change considerably it 's invaluable for there to be ongoing opportunities for team members to regularly interact in a way that isn 't purely work-oriented.

Comment In: [News - 04/03/2012 - 11:01]

The San Francisco event went ...

The San Francisco event went great. I was particularly happy to see that there were two or three teams during the wrapup presentations made up entirely of people who had never made a game before. They still shipped playable games, and one of them, Secret Dad, was a clear highlight ...

Comment In: [Blog - 03/28/2012 - 11:08]

EZK, r n r nKickstarter ...

EZK, r n r nKickstarter project creators can set any length they like for their projects.

Comment In: [News - 03/20/2012 - 03:54]

I think this headline would ...

I think this headline would be more accurate as let players trade money for time The notable thing in this story that players are allowed to trade away is money, in return for time.

Comment In: [News - 11/23/2011 - 05:15]

I think they've actually been ...

I think they've actually been showing this stuff for years now--much earlier than 2011. I remember first seeing one of their videos ages ago. Wikipedia suggests they first unveiled it in 2003. And in all that time, they've still failed to provide an SDK which perpetually seems to be coming ...

Comment In: [News - 11/25/2011 - 04:25]

A big problem is how ...

A big problem is how decentralized the industry is. That would be okay if there were good game studios in high density all over the place, but there obviously aren't. Most major metropolitan areas have a couple good dev houses, but in general, the scene is just scattered. This is ...

Comment In: [News - 10/28/2011 - 04:00]

Depending on how long they've ...

Depending on how long they've been conducting this survey, it might take years to have a solid figure for that. Otherwise you'd just be asking only the 8-year-olds this year. The article says 81 percent of ages 5-8 have played, and that doesn't count children in the 0-2 range, nor ...

Comment In: [News - 09/28/2011 - 04:48]

Unity's a great piece of ...

Unity's a great piece of software--definitely glad to see the developers staying aggressive. It would be nice if they were more willing to keep parity between the free and licensed releases, however. Epic has been really impressive in that respect, making the full-featured UDK freely available, while the free version ...

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