Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Chris Shrigley's Blog   Expert Blogs


I'm a game industry veteran, with over 30 years of professional game development experience, and more than 50 published games to my credit.  I am curently an independent game developer, an entrepreneur, and general gadabout.


Expert Blogs

Posted by Chris Shrigley on Fri, 17 Mar 2017 10:42:00 EDT in Business/Marketing, Production, Indie
You've expended months of creativity and energy making your latest game, and now your mind turns towards publishing and marketing it to the wide world. Fear begins to crawls around your belly, like a hungry chinchilla. What do you do?

Posted by Chris Shrigley on Thu, 14 Aug 2014 04:53:00 EDT in Business/Marketing, Programming, Console/PC, Indie, Smartphone/Tablet
For a good year and a half now, I've wandered around, trying to figure out what it is I want to do and what I would like to accomplish with my Indie dreams. Finally I figured it out.

Posted by Chris Shrigley on Tue, 28 Jan 2014 08:59:00 EST in Indie
I've spent the past year working out of my home office on projects and side project and other hare brained ideas. Lately Ive been struggling a little with focus and motivation, and Ive spent some time trying to figure out what the problem is.

Posted by Chris Shrigley on Wed, 22 Jan 2014 03:38:00 EST in Business/Marketing, Programming, Indie
I'm a big advocate of mentoring young people, starting out in the games business. There is opportunity (and a responsibility) here, for experienced developers to influence and improve the quality of young developers.

Posted by Chris Shrigley on Fri, 17 Jan 2014 06:04:00 EST in Indie
This blog entry tells the story of a man who dared to dream of making better games, and following an independent path. There are definitely some Unicorns and rainbows, but not as many as I'd hoped.

Chris Shrigley's Comments

Comment In: [Blog - 08/14/2014 - 04:53]

Absolutely ...


Comment In: [Blog - 01/28/2014 - 08:59]

Thanks for the recommendations/links. ...

Thanks for the recommendations/links.