Chris Zukowski's Member Blogs
Getting fans to vote for your game on Greenlight, view your Kickstarter, or download it is incredibly difficult. In this competitive environment it is vital that you try the largely misunderstood tool of email marketing.
If you are mired in the middle of the game development swamps with no end in sight, this article could be a helpful story about how I cut down development time by eliminating all but the most vital features and relied on existing tools.
An evening on twitter turns into a heated back and forth when two independent game developers discuss F2P. Is F2P just about slowing players down? Does F2P hate exist because we are just curmudgeons? Shouldn't a game's price be set by how much you play?
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