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January 18, 2018
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Chris Zukowski's Comments

Comment In: [Blog - 11/14/2017 - 11:27]

I am here for you ...

I am here for you dog.

Comment In: [Blog - 10/31/2017 - 09:48]

Some advice I got a ...

Some advice I got a while back that I think is helpful here is, Always assume the people talking about your game won 't remember your title, so make it easy for describe/remember in a 'That one where you.... ' description. r n r n- this is really cool way ...

Comment In: [News - 01/19/2017 - 04:00]

Finally a smart take on ...

Finally a smart take on email marketing. How long iautoresponder sequence

Comment In: [News - 03/17/2016 - 02:55]

How does showing 20 iceberg ...

How does showing 20 iceberg tip translate into helping you evaluate which game to pursue That poor couple at the beginning could still show 20 and not know if it is a good idea or not. What kind of performance indicators should that couple look for to know whether they ...

Comment In: [Blog - 10/29/2015 - 07:50]

you 're a wizard ...

you 're a wizard

Comment In: [News - 11/05/2013 - 07:16]

Do you think the viewers ...

Do you think the viewers empathize with the streamer or are there for the game I feel like they watch Spelunky because they want to see the streamer struggle and triumph.

Comment In: [Feature - 05/23/2012 - 04:00]

Ian, to your last statement ...

Ian, to your last statement While games that celebrate loose social experimentation with truly low process intensity designs might be possible, I doubt they are likely. r n r nHow would you consider Alternate Reality Games ARGs being classified in this spectrum ARGs have high social experimentation with players chasing ...

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