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Christopher Gile's Blog

 

I like to talk about games here, on twitter, and on tumblr.

 

Member Blogs

Posted by Christopher Gile on Tue, 12 Dec 2017 09:41:00 EST in Design, Console/PC, Serious, Indie
Not much is at stake in Pyre, so why was it the most stressful game I played this year?


Posted by Christopher Gile on Tue, 05 Dec 2017 10:06:00 EST in Design, Console/PC, Serious, Indie
With Cuphead reigniting discussions about difficult games it is worth spending some time examining some of the ways in which a game can be difficult.


Posted by Christopher Gile on Fri, 03 Feb 2017 09:46:00 EST in Design, Console/PC
There is a problem with vision in XCOM 2, but should it be fixed?


Posted by Christopher Gile on Mon, 03 Oct 2016 12:05:00 EDT in Design, Console/PC, VR
Let's talk about motion controls and Skyward Sword. Let's talk about what some of the fundamental problems with motion controls in Skyward Sword are because I like motion controls.


Posted by Christopher Gile on Mon, 05 Sep 2016 02:52:00 EDT in Design, Console/PC, Serious
The Turn Press Battle System was really complicated so Shin Megami Tensei series got rid of it, but its fingerprints can still be seen all over the subsequent games.


Posted by Christopher Gile on Mon, 22 Aug 2016 04:54:00 EDT in Design, Serious
When designing classes how the mechanics of each class/character interacts with each other can tell us a lot about how those classes/characters relate to each other.



Christopher Gile's Comments

Comment In: [Blog - 12/05/2017 - 10:06]

I actually hadn 't heard ...

I actually hadn 't heard of clock solitaire, I 've been watching videos on how to play it and it is strangely hypnotizing. As for what type of difficulty these games present I would say neither. I mean, an okay-ish case could be made for either one but not one ...

Comment In: [Blog - 03/23/2016 - 07:01]

I like that, Progressive or ...

I like that, Progressive or Regressive skill systems.

Comment In: [Blog - 01/06/2016 - 01:32]

You make a good point ...

You make a good point about the constant stimulation, and how it can be super draining, that I hadn 't thought about. I remember in Mother 3 there is this hot spring that heals you but you have to sit in it for 5 seconds. They could of easily made ...

Comment In: [Blog - 11/18/2015 - 01:54]

I 've been thinking about ...

I 've been thinking about this and Fire Emblem. In Fire Emblem all items are temporary, weapons can be used a set amount of times and then they break. I was wondering about how this would change loot if it was applied to a more loot centered game like Fallout ...

Comment In: [Blog - 03/13/2015 - 12:18]

Thanks for writing/publishing this, it ...

Thanks for writing/publishing this, it is super helpful

Comment In: [Blog - 02/23/2015 - 12:25]

I actually started saying that ...

I actually started saying that at the end of all my essays because I usually post them on Tumblr first and a weird thing about that system is that you can only enable answers if the post ends with a question mark or at least it used to . I ...