Christopher Gile's Member Blogs
Not much is at stake in Pyre, so why was it the most stressful game I played this year?
With Cuphead reigniting discussions about difficult games it is worth spending some time examining some of the ways in which a game can be difficult.
There is a problem with vision in XCOM 2, but should it be fixed?
Let's talk about motion controls and Skyward Sword. Let's talk about what some of the fundamental problems with motion controls in Skyward Sword are because I like motion controls.
The Turn Press Battle System was really complicated so Shin Megami Tensei series got rid of it, but its fingerprints can still be seen all over the subsequent games.
When designing classes how the mechanics of each class/character interacts with each other can tell us a lot about how those classes/characters relate to each other.
How Overwatch controls when every match peaks, and prevents lulls in gameplay.
Games can be difficult in many different ways, lets explore a couple.
The differences between "Enter the Gungeon" and "The Binding of Isaac" gives us a great chance to examine how the level of dependence between attack and defense chance the feel of a game.
Using a high degree of graphical realism changes player expectations and thus makes must be designed around.
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