Christopher Totten's Expert Blogs
In this post, I give some tips for different types small developers on making the most of this week's GDC from off site, on the show floor, or as a volunteer.
Forget chasing "standard" software such as 3DS Max, Unity, and others; the Internet is the small dev's most powerful tool. In this post, I'll explore how the internet has changed how we create media and the opportunities available to the little guy.
In this post, I discuss the pitfalls of beginning an indie game project with friends and colleagues and how they can be avoided.
As a follow up to my Augmented Reality focused 3DS post, I discuss the communication and social gaming features of the 3DS and what they could mean to mobile gaming through my experiences at the inaugural meeting of StreetPass DC.
In this post I give my thoughts on the 3DS after having it in my hands for a week and how it could change mobile gaming as we know it.
In this post, I describe an ongoing threat to gaming's "oral history" and culture that comes not from angry politicians or mothers, but from the gamers themselves...
In this post I discuss how elements of my homebrewing hobby have given me insight into my game design work.
In this second in a continuing series of posts, I will describe how the previously outlined gaming survey gave my students and I criteria to design our own game for both the casual and hardcore audiences, and how this helped our brainstorming process.
In this post I announce a project that seeks to create a game that appeals to both the casual and hardcore. I describe the survey that gave us the design guidelines for the project and where we will go from there.
In this post, I discuss memories of one of my favorite magazines and how they have influenced my outlook on level design.
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