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Clinton Keith's Blog   Expert Blogs

 

Clinton Keith is an independent agile coach and Certified Scrum Trainer with 15 years of video game development experience.  Clinton introduced the game industry to Scrum in 2003 and Lean/Kanban in 2006.  He has coached teams at many studios.   He is the author of "Agile Game Development with Scrum". His website is www.ClintonKeith.com

 

Expert Blogs

Posted by Clinton Keith on Mon, 03 Jun 2019 10:21:00 EDT in Business/Marketing, Production
As I've passed a decade as an independent agile coach and trainer, I reflect on what got me here, where we're at and what the future holds.


Posted by Clinton Keith on Tue, 30 May 2017 09:17:00 EDT in Production
Instead of rolling out major changes to a studio or project, experiment on them with one small team.


Posted by Clinton Keith on Mon, 08 May 2017 09:53:00 EDT in Audio, Design, Production, Art
This is a story about how effective vision for change can be made collaboratively among leaders. The practices used are documented in my recently released book (coauthored with Grant Shonkwiler): Gear Up! Advanced Game Development Practices


Posted by Clinton Keith on Fri, 22 Apr 2016 03:39:00 EDT in Production
Early in my career, I'd been the victim and inflictor of extended crunch (death marches). I'm a slow learner, but eventually found many of the root causes and solutions to avoid it.


Posted by Clinton Keith on Thu, 15 May 2014 11:49:00 EDT in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Great teams (productive, fun, small, autonomous), often happen by chance and are highlights of any career. How can more great teams be fostered and supported? This is one point of view.


Posted by Clinton Keith on Mon, 07 Apr 2014 05:50:00 EDT in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Feature Boards often work better than Task Boards for game teams using agile.



Clinton Keith's Comments

Comment In: [Blog - 02/06/2022 - 01:14]

Good points and practices r ...

Good points and practices r n r nAs I 've seen with some studios, creating a separate backlog for any debt invites some potential problems. There is often an inconsistent approach to balancing cost and value. Also, the pressure to implement scope to meet a deadline results in abandoning the ...

Comment In: [News - 08/23/2021 - 12:00]

Congrats Makes sense. Love this ...

Congrats Makes sense. Love this site, regardless of the name

Comment In: [Blog - 04/16/2021 - 10:28]

Good read ...

Good read

Comment In: [News - 03/30/2021 - 07:06]

Developer quality of life has ...

Developer quality of life has nothing to do with agile But agility, practiced correctly, has much to do with quality of life.From http://agilemanifesto.org/principles.html Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.

Comment In: [Blog - 11/18/2019 - 10:40]

Hi Bruno, r n r ...

Hi Bruno, r n r nThanks for posting I enjoyed reading it. The Three Greek Worlds was new to me. r n r nLooking forward to part 2. Are you planning to explore the individuals and interactions over processes and tools aspect r n r nClint

Comment In: [Blog - 11/11/2019 - 11:36]

Working for a big company, ...

Working for a big company, you re not turning the Titanic, you re turning the iceberg. - Good insight.