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May 19, 2019
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Clinton Keith's Comments

Comment In: [Blog - 10/03/2016 - 05:25]

Very well written and informative ...

Very well written and informative article.

Comment In: [Blog - 04/22/2016 - 03:39]

Wenceslao this is quite common. ...

Wenceslao this is quite common. I wouldn 't classify it as design debt, but perhaps a late decision debt which is more unique to game development when stakeholders make changes that not only waste work content, code , but results in rework e.g. rebuilding levels, etc . This rework leads ...

Comment In: [Blog - 04/18/2016 - 01:18]

I wish it were that ...

I wish it were that simple, because the proof exists that extended crunch kills productivity: r nhttp://www.igda.org/ page crunchsixlessons r n r nNote that this article was written over 10 years ago and that the studies referenced are over a century old. r n r nEnforced, extended crunch comes from ...

Comment In: [Blog - 03/15/2016 - 03:20]

I see where both of ...

I see where both of you are coming from and I agree with much. Good reads. r n r nInstead of not communicating the dates , it 's more like not making them accountable for the dates . For agile teams, this means the team is accountable for their iteration/sprint ...

Comment In: [Blog - 09/30/2015 - 02:03]

I love product positioning maps. ...

I love product positioning maps. Good stuff. r n r nbtw, if you need someone to help you free up some office clutter, I 'm your guy.

Comment In: [Blog - 12/16/2014 - 03:05]

Paul, r n r nGood ...

Paul, r n r nGood article. I 'm glad to see the results starting to come out. r n r nI 'm actually not surprised and glad to see the methodologies identified have little correlation with outcomes. While methodologies might correlate better with outcomes in a factory, simply adopting a ...

Comment In: [Blog - 12/15/2014 - 01:49]

Better than the one I ...

Better than the one I wrote a while back: r nhttp://blog.agilegamedevelopment.com/2010/09/principles-for-agile-game-development.html r n r nI highly recommend Charles 's blog. Great read.

Comment In: [Blog - 11/26/2014 - 02:19]

Great set of practices. One ...

Great set of practices. One question: you list this as a producer responsibility: r n r n As the producer, we are responsible for preparing a safe transition for the new member and the Scrum team. This first stage of socialization is where the majority of our focus should go. ...

Comment In: [Blog - 09/25/2014 - 01:16]

Great article. r nThanks Heather ...

Great article. r nThanks Heather

Comment In: [Blog - 08/16/2014 - 02:16]

Fumiaki, r n r nIt ...

Fumiaki, r n r nIt sounds like front-loading risk is the better way of expressing this. r n r nSomething else you said struck me: r n Where companies error, is when they make the mistake of equating a project with the team, and applying the fail early strategy on ...

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