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May 9, 2021
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Craig Stern's Blog   Expert Blogs

 
 

Expert Blogs

A detailed breakdown of everything it took to get this indie strategy RPG made; what sort of sales targets it needed to hit for me to make my goals as a developer; and what its sales actually turned out to be.






Video games writing isn't necessarily worse than writing in other media, and it's improved dramatically since the early days of gaming. But it can still be better. Here is what we need to make it happen.



Craig Stern's Comments

Comment In: [Blog - 09/08/2015 - 01:36]

Okay, let 's break this ...

Okay, let 's break this down. This article purports to show that the notion that indies are going to have an increasingly difficult time making a living now that mobile and Steam are both 'flooded ' with games is a myth. In my opinion, it fails in this task. r ...

Comment In: [Blog - 08/17/2015 - 02:01]

Fair enough--those budget numbers were ...

Fair enough--those budget numbers were just rough guesswork, intended to give a general sense of scale rather than to serve as precise points of comparison. r n r nSo let 's assume that you 're correct: even if IS came away with only 37 from each sale, that still suggests ...

Comment In: [Blog - 05/05/2015 - 01:22]

Now wait a moment: the ...

Now wait a moment: the main problem, as you posit it, is that the optimal strategy turtling is not also the most fun strategy. Why can 't that be solved with a high-level rule If more dynamic play the fun stuff results in added resources that actually outweigh the advantage ...

Comment In: [Blog - 01/09/2014 - 01:58]

Awesome. I 've read your ...

Awesome. I 've read your previous posts with interest--I 'm really pleased to see that you made it onto Steam and are finally making some decent money. Cheers to that

Comment In: [News - 06/12/2013 - 05:54]

Considering that they developed the ...

Considering that they developed the Ouya on what is--for creating a brand new console--a shoestring budget, I don 't see what 's wrong with them trying to save money.

Comment In: [Blog - 05/21/2013 - 07:22]

Arcade bars are actually growing ...

Arcade bars are actually growing quite popular in Chicago--the combination of games and drinking is appealing--and the retro nature of it, perhaps unsurprisingly, appeals to the native hipster element. r n r nOur local indie group, Indie City Games, actually has an indie arcade cabinet sitting in one of these ...