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Craig Stern's Blog   Expert Blogs


Expert Blogs

Posted by Craig Stern on Mon, 17 Aug 2015 02:01:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
A detailed breakdown of everything it took to get this indie strategy RPG made; what sort of sales targets it needed to hit for me to make my goals as a developer; and what its sales actually turned out to be.

Posted by Craig Stern on Thu, 11 Apr 2013 05:21:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
There are a lot of techniques that mainstream RPGs commonly overlook for making turn-based combat clear, elegant, and tactically interesting; here, we discuss 12 of them.

Posted by Craig Stern on Tue, 19 Mar 2013 10:26:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
If you want to build a compelling game world, you need to think not just about why the player faces the precise challenges that he or she faces.

Craig Stern responds to Mike Rose's piece about Kickstarter fatigue, arguing that crowdfunding games remains as important as ever.

Posted by Craig Stern on Sat, 02 Jun 2012 06:02:00 EDT in Business/Marketing, Indie
Humble Indie Bundle V markets a big-team, big-budget, publisher-backed game as "indie." This practice has the potential to seriously hurt the indie community.

Posted by Craig Stern on Sat, 05 Dec 2009 11:06:00 EST in Design
Video games writing isn't necessarily worse than writing in other media, and it's improved dramatically since the early days of gaming. But it can still be better. Here is what we need to make it happen.

Craig Stern's Comments

Comment In: [Blog - 09/08/2015 - 01:36]

Okay, let 's break this ...

Okay, let 's break this down. This article purports to show that the notion that indies are going to have an increasingly difficult time making a living now that mobile and Steam are both 'flooded ' with games is a myth. In my opinion, it fails in this task. r ...

Comment In: [Blog - 08/17/2015 - 02:01]

Fair enough--those budget numbers were ...

Fair enough--those budget numbers were just rough guesswork, intended to give a general sense of scale rather than to serve as precise points of comparison. r n r nSo let 's assume that you 're correct: even if IS came away with only 37 from each sale, that still suggests ...

Comment In: [Blog - 05/05/2015 - 01:22]

Now wait a moment: the ...

Now wait a moment: the main problem, as you posit it, is that the optimal strategy turtling is not also the most fun strategy. Why can 't that be solved with a high-level rule If more dynamic play the fun stuff results in added resources that actually outweigh the advantage ...

Comment In: [Blog - 01/09/2014 - 01:58]

Awesome. I 've read your ...

Awesome. I 've read your previous posts with interest--I 'm really pleased to see that you made it onto Steam and are finally making some decent money. Cheers to that

Comment In: [Blog - 05/21/2013 - 07:22]

Arcade bars are actually growing ...

Arcade bars are actually growing quite popular in Chicago--the combination of games and drinking is appealing--and the retro nature of it, perhaps unsurprisingly, appeals to the native hipster element. r n r nOur local indie group, Indie City Games, actually has an indie arcade cabinet sitting in one of these ...

Comment In: [News - 05/07/2013 - 01:03]

Come on. Other than its ...

Come on. Other than its use of ASCII art and fantasy setting, this game has literally nothing in common with roguelikes.