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November 18, 2019
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Daap Lok's Comments

Comment In: [News - 07/10/2014 - 08:01]

Perfectly explained Thanks Mike. ...

Perfectly explained Thanks Mike.

Comment In: [Blog - 07/10/2014 - 01:07]

Even in the most crowded ...

Even in the most crowded bazaars everybody passes by and most everybody stops to see the extraordinary and the spectacular and the sensational. This is the nature of things. Our job is always the same. Make great games. Thanks for your insights Benjamin.

Comment In: [News - 07/11/2014 - 03:56]

Another great contribution from Gamasutra. ...

Another great contribution from Gamasutra. Thanks Mike A very complex issue for sure. But in the end. Great games will rise to prominence. So let 's all stay focused on making great games.

Comment In: [Blog - 04/04/2014 - 04:51]

Suggestion Christian. r nHow about ...

Suggestion Christian. r nHow about an article explaining how to sell your company or your smash hit game r nMaybe one of the investment bankers you all know could write a series. r nSurely most of us developers would be interested

Comment In: [Blog - 04/03/2014 - 04:51]

Many thanks David r nI ...

Many thanks David r nI have burned myself out many times only to miss opportunities on the last day or in the last hours r nSound advice best heeded.

Comment In: [Blog - 04/02/2014 - 06:50]

Huge accomplishment r nWe all ...

Huge accomplishment r nWe all need to be less hard on ourselves. r nYour next one will be twice as good

Comment In: [News - 04/03/2014 - 07:08]

That is too bad r ...

That is too bad r nWas looking forward to seeing the first release r nLessons to be learned by indies that want to survive r nMoney is no substitute for motivation r nSkill is no substitute for inspiration r nHope the team reconstitutes and makes it happen

Comment In: [Feature - 02/10/2014 - 02:00]

If anything, I suspect, some ...

If anything, I suspect, some of these games actually lower the likelihood of real world violence. Maybe that 's why these studies never actually get the funding... r n r nLee makes an inconveniently true point None of the games that lower the likelihood of real world violence are politically ...

Comment In: [Blog - 02/16/2014 - 12:22]

Very helpful Justin. Thanks ...

Very helpful Justin. Thanks

Comment In: [Blog - 02/16/2014 - 01:27]

This blog post by Declan ...

This blog post by Declan is pure wisdom. Think about it. He cannot be wrong. Designers who design good games need not fear this abstract monster 'big data '. Declan does not. I do not. Most of us do not. We just have to plug our ears when they scream ...

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