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Dan Cox's Blog


Dan Cox has been a writer, audio producer, and independent developer at different times in his life. Most currently, he makes and studies interactive fiction.


   NOTE: Blog entries awaiting initial Gamasutra approval.

Member Blogs

Posted by Dan Cox on Mon, 15 Apr 2019 10:31:00 EDT in Programming, Indie, Social/Online
Three general lessons for students interested in narrative and game design on communities, supporting people, and the role of practice in trying to improve skills over time.

Posted by Dan Cox on Mon, 25 Mar 2013 12:02:00 EDT in Programming, Indie
Part 2 of the Learning Inform 7 series builds on the concepts introduced in Part 1. It covers people, time, scenes, and connecting rooms.

Posted by Dan Cox on Mon, 04 Mar 2013 01:36:00 EST in Programming, Indie
Learn Inform 7 and make interactive fiction in the first part of an on-going series.

Posted by Dan Cox on Mon, 18 Feb 2013 12:47:00 EST in Programming, Indie
In the third and final part of this series, I cover using conditional statements and demonstrate macros in Twine.

Posted by Dan Cox on Sat, 09 Feb 2013 10:17:00 EST in Programming, Indie
In Part 2 of the Learning Twine series, I cover Choices, CSS, and introduce using variables to make stories dynamic.

Posted by Dan Cox on Sun, 03 Feb 2013 08:10:00 EST in Programming, Indie
Ever wanted to make interactive fiction? How about learning more about Twine? This series will cover the basics of using the tool and how to make both games and even design prototypes.

Dan Cox's Comments

Comment In: [Blog - 02/09/2013 - 10:17]

I 'm not sure what ...

I 'm not sure what you mean. I think you are having a problem with trying to display a passage that is part of a choice as a link from another passage. In which case, it will not be displayed because that avenue was disconnected. Once one link is chosen ...

Comment In: [Blog - 02/03/2013 - 08:10]

I 've used it to ...

I 've used it to test command-flow, as I mentioned. For example, I have a third-person game and I wanted to show another person a quick mock-up of the options in a level, so I built it in Twine and then sent them the single HTML file. r n r ...