Dan Cox's Blog
Dan Cox has been a writer, audio producer, and independent developer at different times in his life. Most currently, he makes and studies interactive fiction.
NOTE: Blog entries awaiting initial Gamasutra approval.
Three general lessons for students interested in narrative and game design on communities, supporting people, and the role of practice in trying to improve skills over time.
Part 2 of the Learning Inform 7 series builds on the concepts introduced in Part 1. It covers people, time, scenes, and connecting rooms.
Learn Inform 7 and make interactive fiction in the first part of an on-going series.
In the third and final part of this series, I cover using conditional statements and demonstrate macros in Twine.
In Part 2 of the Learning Twine series, I cover Choices, CSS, and introduce using variables to make stories dynamic.
Ever wanted to make interactive fiction? How about learning more about Twine? This series will cover the basics of using the tool and how to make both games and even design prototypes.
Dan Cox's Comments
[Blog - 02/09/2013 - 10:17]
I 'm not sure what ...
I 'm not sure what you mean. I think you are having a problem with trying to display a passage that is part of a choice as a link from another passage. In which case, it will not be displayed because that avenue was disconnected. Once one link is chosen ...
[Blog - 02/03/2013 - 08:10]
I 've used it to ...
I 've used it to test command-flow, as I mentioned. For example, I have a third-person game and I wanted to show another person a quick mock-up of the options in a level, so I built it in Twine and then sent them the single HTML file. r n r ...