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October 24, 2020
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Dan Felder's Member Blogs

Posted by Dan Felder on Tue, 07 Jul 2015 01:37:00 EDT in Design, Serious, Indie
Design 101 is back! Today we talk about the core concept behind keeping players engaged.


Posted by Dan Felder on Fri, 29 May 2015 03:03:00 EDT in Design, Production, Indie
How one simple structure supports thousands of excellent games.


Posted by Dan Felder on Thu, 21 May 2015 02:10:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
It's one of the most controversial topics in game design, and it's all a big misunderstanding.


Posted by Dan Felder on Fri, 24 Apr 2015 01:43:00 EDT in Design, Indie
The words "post-mortem" have never been so appropriate.


Posted by Dan Felder on Mon, 13 Apr 2015 12:16:00 EDT in Design, Production, Serious, Indie
“When a man does not know what harbor he is making for, no wind is the right wind.” -Seneca


Posted by Dan Felder on Tue, 07 Apr 2015 01:07:00 EDT in Design, Indie
Can you make a bad game good?


Posted by Dan Felder on Sat, 30 Aug 2014 02:41:00 EDT in Business/Marketing, Design, Indie
Whether looking to improve, looking to hire or looking for team members - there's at least one big thing that sets amateur designers apart.


Posted by Dan Felder on Fri, 20 Jun 2014 06:53:00 EDT in Business/Marketing, Serious, Social/Online
Games can't make you exercise, but they can make you kill people


Posted by Dan Felder on Tue, 14 Jan 2014 03:34:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!


Posted by Dan Felder on Sat, 11 Jan 2014 02:31:00 EST in Design, Serious, Indie
What makes players care about a game's goals and characters? Dan Felder dives into a ten week series of game design experiments to find out!


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