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Daniel Achterman's Blog

 
 

Daniel Achterman's Comments

Comment In: [News - 01/02/2012 - 04:47]

Glad you guys enjoyed the ...

Glad you guys enjoyed the article Florian - it wasn't practical to test all of the possible combinations of class, skill spec, weapon, etc. at every level. We got our base numbers by testing what we expected to be the most common parties at a few different levels and tweaking ...

Comment In: [News - 11/18/2011 - 03:40]

Ted and Ramon - thanks ...

Ted and Ramon - thanks for the kind words, and thanks to Gamasutra for the re-post. Sometimes it feels like every game designer works a different way and thinks about the construction of their games in different terms. I don't think there's one true structure for design - what I'm ...

Comment In: [News - 09/21/2011 - 04:30]

I would say that the ...

I would say that the mindgame is what happens as the player translates his intention into specific action. A player's intention might be to Evade rockets, but though a novice and advanced player may bother understand the tools they have to do so, the master is able to apply them ...